Hausmeisterarbeiten

This commit is contained in:
2014-04-03 11:47:37 +02:00
parent b4a84997fe
commit 06e069c052
10 changed files with 265 additions and 330 deletions

View File

@@ -1,111 +1,106 @@
using System;
using Frontend;
namespace WorldOfPeacecraft
{
public class Tile : ITile
{
public int x;
public int y;
public Entity entity;
public bool walkable;
public bool forest;
public bool huntable;
public bool water;
public Tile (int posX, int posY, bool walkable, bool forest, bool huntable, bool water)
{
this.setX (posX);
this.setY (posY);
this.setWalkable (walkable);
this.setForest (forest);
this.setHuntable (huntable);
this.setWater (water);
}
public class Tile
{
public int x;
public int y;
public Dragon drag;
public Player playr;
public bool isWalkable;
public bool isForest;
public bool isHuntable;
public bool isWater;
public void setX (int x)
{
this.x = x;
}
public Tile(int posX, int posY, bool walkable, bool forest, bool huntable, bool water)
{
this.setX(posX);
this.setY(posY);
this.setWalkable(walkable);
this.setForest(forest);
this.setHuntable(huntable);
this.setWater(water);
}
public int getX ()
{
return x;
}
public void setX(int x)
{
this.x = x;
}
public int getXPosition ()
{
return x;
}
public int getX()
{
return x;
}
public void setY (int y)
{
this.y = y;
}
public void setY(int y)
{
this.y = y;
}
public int getY ()
{
return y;
}
public int getY()
{
return y;
}
public int getYPosition ()
{
return y;
}
public void setDragon(Dragon drag)
{
this.drag = drag;
}
public void setEntity (Entity entity)
{
this.entity = entity;
}
public Dragon getDragon()
{
return drag;
}
public Entity getEntity ()
{
return entity;
}
public void setPlayer(Player playr)
{
this.playr = playr;
}
public void setWalkable (bool walkable)
{
this.walkable = walkable;
}
public Player getPlayer()
{
return playr;
}
public bool isWalkable ()
{
return walkable;
}
public void setWalkable(bool walkable)
{
this.isWalkable = walkable;
}
public void setForest (bool forest)
{
this.forest = forest;
}
public bool getWalkable()
{
return isWalkable;
}
public bool isForest ()
{
return forest;
}
public void setForest(bool forest)
{
this.isForest = forest;
}
public void setHuntable (bool huntable)
{
this.huntable = huntable;
}
public bool getForest()
{
return isForest;
}
public bool isHuntable ()
{
return huntable;
}
public void setHuntable(bool huntable)
{
this.isHuntable = huntable;
}
public bool getHuntable()
{
return isHuntable;
}
public void setWater(bool water)
{
this.isWater = water;
}
public bool getWater()
{
return isWater;
}
}
public void setWater (bool water)
{
this.water = water;
}
public bool isWater ()
{
return water;
}
}
}