Hausmeisterarbeiten

This commit is contained in:
2014-04-03 11:47:37 +02:00
parent b4a84997fe
commit 06e069c052
10 changed files with 265 additions and 330 deletions

View File

@@ -52,10 +52,11 @@
<Compile Include="src\DefaultGui\test\MapCell.cs" /> <Compile Include="src\DefaultGui\test\MapCell.cs" />
<Compile Include="src\Dragon.cs" /> <Compile Include="src\Dragon.cs" />
<Compile Include="src\Map.cs" /> <Compile Include="src\Map.cs" />
<Compile Include="src\Player.cs" />
<Compile Include="src\Program.cs" /> <Compile Include="src\Program.cs" />
<Compile Include="src\Start.cs" /> <Compile Include="src\Start.cs" />
<Compile Include="src\Tile.cs" /> <Compile Include="src\Tile.cs" />
<Compile Include="src\Entity.cs" />
<Compile Include="src\Player.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="src\DefaultGui\" /> <Folder Include="src\DefaultGui\" />

View File

@@ -11,12 +11,12 @@ namespace Frontend
/// <summary> /// <summary>
/// Der Haupteinstiegspunkt für die Anwendung. /// Der Haupteinstiegspunkt für die Anwendung.
/// </summary> /// </summary>
[STAThread] //[STAThread]
static void Main() //static void Main()
{ //{
Application.EnableVisualStyles(); // Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false); // Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new DefaultGui(new Backend())); // Application.Run(new DefaultGui(new Backend()));
} //}
} }
} }

View File

@@ -4,86 +4,13 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace WorldOfPeacecraft
public class Dragon
{ {
public int id; public class Dragon : Entity
public int posX;
public int posY;
public int points;
public string type;
public bool busy;
public Dragon(int id, int posX, int posY, int points, string type, bool busy)
{ {
this.setId(id); public Dragon(int id, int posX, int posY, string desc, bool busy) : base(id, posX, posY, desc, busy)
this.setPosX(posX);
this.setPosY(posY);
this.setPoints(points);
this.setType(type);
this.setBusy(busy);
}
public void setId(int id)
{ {
this.id = id; // Nothing to do
} }
public int getId()
{
return id;
} }
public void setPosX(int x)
{
this.posX = x;
} }
public int getPosX()
{
return posX;
}
public void setPosY(int y)
{
this.posY = y;
}
public int getPosY()
{
return posY;
}
public void setPoints(int points)
{
this.points = points;
}
public int getPoints()
{
return points;
}
public void setType(string type)
{
this.type = type;
}
public string getType()
{
return type;
}
public void setBusy(bool busy)
{
this.busy = busy;
}
public bool getBusy()
{
return busy;
}
}

73
src/Entity.cs Normal file
View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Frontend;
namespace WorldOfPeacecraft
{
public abstract class Entity : IPositionable
{
public int id;
public int posX;
public int posY;
public string desc;
public bool busy;
public Entity (int id, int posX, int posY, string desc, bool busy)
{
this.setId (id);
this.setPosX (posX);
this.setPosY (posY);
this.setDesc (desc);
this.setBusy (busy);
}
public void setId (int id)
{
this.id = id;
}
public int getId ()
{
return id;
}
public void setPosX (int x)
{
this.posX = x;
}
public int getXPosition ()
{
return posX;
}
public void setPosY (int y)
{
this.posY = y;
}
public int getYPosition ()
{
return posY;
}
public void setDesc (string desc)
{
this.desc = desc;
}
public void setBusy (bool busy)
{
this.busy = busy;
}
public bool getBusy ()
{
return busy;
}
}
}

View File

@@ -1,7 +1,7 @@
using System; using System;
namespace WorldOfPeacecraft
{
public class Map public class Map
{ {
public Tile[,] map; public Tile[,] map;
@@ -23,6 +23,6 @@
return map [x, y]; return map [x, y];
} }
}
} }

View File

@@ -1,89 +1,22 @@
using System; namespace WorldOfPeacecraft
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Player
{ {
public int id; public class Player : Entity
public int posX;
public int posY;
public int points;
public string type;
public bool busy;
public Player(int id, int posX, int posY, int points, string type, bool busy)
{ {
this.setId(id); private int Score;
this.setPosX(posX);
this.setPosY(posY); public Player (int id, int posX, int posY, string desc, bool busy, int score) : base(id, posX, posY, desc, busy)
this.setPoints(points); {
this.setType(type); this.SetScore(score);
this.setBusy(busy);
} }
public void SetScore(int score)
public void setId(int id)
{ {
this.id = id; this.Score = score;
} }
public int getId() public int GetScore ()
{ {
return id; return Score;
} }
public void setPosX(int x)
{
this.posX = x;
} }
public int getPosX()
{
return posX;
} }
public void setPosY(int y)
{
this.posY = y;
}
public int getPosY()
{
return posY;
}
public void setPoints(int points)
{
this.points = points;
}
public int getPoints()
{
return points;
}
public void setType(string type)
{
this.type = type;
}
public string getType()
{
return type;
}
public void setBusy(bool busy)
{
this.busy = busy;
}
public bool getBusy()
{
return busy;
}
}

View File

@@ -1,6 +1,7 @@
using System.Net.Sockets; using System.Net.Sockets;
using System.Threading; using System.Threading;
using System; using System;
using WorldOfPeacecraft;
public class Program public class Program
{ {
@@ -9,11 +10,11 @@ public class Program
private Thread SenderThread; private Thread SenderThread;
private Thread ReceiverThread; private Thread ReceiverThread;
//public static void Main () public static void Main ()
//{ {
// Program program = new Program(); Program program = new Program();
// program.StartThreads(); program.StartThreads();
//} }
public Program () public Program ()
{ {

View File

@@ -2,6 +2,8 @@ using System;
using System.IO; using System.IO;
using System.Net.Sockets; using System.Net.Sockets;
namespace WorldOfPeacecraft
{
class Receiver class Receiver
{ {
private TcpClient Client; private TcpClient Client;
@@ -17,5 +19,5 @@ class Receiver
{ {
return Reader.ReadLine (); return Reader.ReadLine ();
} }
}
} }

View File

@@ -3,6 +3,8 @@ using System.IO;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
namespace WorldOfPeacecraft
{
public class Sender public class Sender
{ {
private TcpClient Client; private TcpClient Client;
@@ -19,3 +21,4 @@ public class Sender
writer.Flush (); writer.Flush ();
} }
} }
}

View File

@@ -1,17 +1,17 @@
using System; using System;
using Frontend;
namespace WorldOfPeacecraft
{
public class Tile public class Tile : ITile
{ {
public int x; public int x;
public int y; public int y;
public Dragon drag; public Entity entity;
public Player playr; public bool walkable;
public bool isWalkable; public bool forest;
public bool isForest; public bool huntable;
public bool isHuntable; public bool water;
public bool isWater;
public Tile (int posX, int posY, bool walkable, bool forest, bool huntable, bool water) public Tile (int posX, int posY, bool walkable, bool forest, bool huntable, bool water)
{ {
@@ -33,6 +33,11 @@
return x; return x;
} }
public int getXPosition ()
{
return x;
}
public void setY (int y) public void setY (int y)
{ {
this.y = y; this.y = y;
@@ -43,69 +48,59 @@
return y; return y;
} }
public void setDragon(Dragon drag) public int getYPosition ()
{ {
this.drag = drag; return y;
} }
public Dragon getDragon() public void setEntity (Entity entity)
{ {
return drag; this.entity = entity;
} }
public void setPlayer(Player playr) public Entity getEntity ()
{ {
this.playr = playr; return entity;
}
public Player getPlayer()
{
return playr;
} }
public void setWalkable (bool walkable) public void setWalkable (bool walkable)
{ {
this.isWalkable = walkable; this.walkable = walkable;
} }
public bool getWalkable() public bool isWalkable ()
{ {
return isWalkable; return walkable;
} }
public void setForest (bool forest) public void setForest (bool forest)
{ {
this.isForest = forest; this.forest = forest;
} }
public bool getForest() public bool isForest ()
{ {
return isForest; return forest;
} }
public void setHuntable (bool huntable) public void setHuntable (bool huntable)
{ {
this.isHuntable = huntable; this.huntable = huntable;
} }
public bool getHuntable() public bool isHuntable ()
{ {
return isHuntable; return huntable;
} }
public void setWater (bool water) public void setWater (bool water)
{ {
this.isWater = water; this.water = water;
} }
public bool getWater() public bool isWater ()
{ {
return isWater; return water;
}
} }
} }