diff --git a/src/Gui/MapPanel.cs b/src/Gui/MapPanel.cs index cb2a966..cf976ec 100644 --- a/src/Gui/MapPanel.cs +++ b/src/Gui/MapPanel.cs @@ -26,7 +26,14 @@ namespace WorldOfPeacecraft private Image Water; private Image Wall; private Image Flowers; - private Random random = new Random (); + private Image BeachTop; + private Image BeachBottom; + private Image BeachLeft; + private Image BeachRight; + private Image BeachTopLeft; + private Image BeachTopRight; + private Image BeachBottomLeft; + private Image BeachBottomRight; private int FlowerCounter; public MapPanel (IBackend backend) @@ -48,6 +55,21 @@ namespace WorldOfPeacecraft Water = Image.FromFile (ImagesFolder + "water.jpg"); Wall = Image.FromFile(ImagesFolder + "wall.jpg"); Flowers = Image.FromFile(ImagesFolder + "flowers.png"); + BeachBottom = Image.FromFile (ImagesFolder + "beach.png"); + BeachLeft = RotateFlipImage (BeachBottom, RotateFlipType.Rotate90FlipNone); + BeachTop = RotateFlipImage (BeachBottom, RotateFlipType.Rotate180FlipNone); + BeachRight = RotateFlipImage (BeachBottom, RotateFlipType.Rotate270FlipNone); + BeachBottomRight = Image.FromFile (ImagesFolder + "beachcorner.png"); + BeachBottomLeft = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate90FlipNone); + BeachTopLeft = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate180FlipNone); + BeachTopRight = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate270FlipNone); + } + + private Image RotateFlipImage(Image image, RotateFlipType type) + { + Image rotated = new Bitmap(image); + rotated.RotateFlip (type); + return rotated; } protected override void OnLayout (LayoutEventArgs levent) @@ -120,16 +142,54 @@ namespace WorldOfPeacecraft int y = locy * TileSize; Image image = null; if (tile.IsWater ()) { - image = Water; + PaintImage(g, x, y, Water); } else if (tile.IsWall ()) { - image = Wall; + PaintImage (g, x, y, Wall); } else { - image = Walkable; - } - if (image != null) { - PaintImage (g, x, y, image); - } else { - g.FillRectangle (new SolidBrush (Color.Red), x, y, TileSize, TileSize); + PaintImage (g, x, y, Walkable); + bool beachPlaced = false; + if (locx > 0 && map[locx - 1,locy].IsWater()) { + PaintImage(g, x, y, BeachLeft); + beachPlaced = true; + } + if (locx < map.GetLength(0) - 1 && map[locx + 1,locy].IsWater()) { + PaintImage (g, x, y, BeachRight); + beachPlaced = true; + } + if (locy > 0 && map[locx, locy - 1].IsWater()) { + PaintImage (g, x, y, BeachTop); + beachPlaced = true; + } + if (locy < map.GetLength(1) - 1 && map[locx, locy + 1].IsWater()) { + PaintImage (g, x, y, BeachBottom); + beachPlaced = true; + } + if (!beachPlaced) + { + if (locx > 0) + { + if (locy > 0 && map[locx - 1, locy - 1].IsWater()) + { + PaintImage (g, x, y, BeachTopLeft); + } + else if (locy < map.GetLength(1) - 1 && map[locx - 1, locy + 1].IsWater()) + { + PaintImage (g, x, y, BeachBottomLeft); + } + } + if (locx < map.GetLength(0) - 1) + { + if (locy > 0 && map[locx + 1, locy - 1].IsWater()) + { + PaintImage (g, x, y, BeachTopRight); + } + else if (locy < map.GetLength(1) - 1 && map[locx + 1, locy + 1].IsWater()) + { + PaintImage (g, x, y, BeachBottomRight); + } + } + + } } if (tile.IsForest ()) { PaintImage (g, x, y, Forest);