Letzte Bugfixes. Wegfindung funktioniert wieder
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@@ -300,19 +300,20 @@ namespace WorldOfPeacecraft
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private void ProcessPlayer (Block playerBlock)
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{
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int id = MapPlayer(playerBlock).GetId();
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Player newPlayer = MapPlayer(playerBlock);
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int id = newPlayer.GetId();
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if (Backend.getPlayer(id) == null)
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{
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lock (Backend)
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{
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Backend.SetPlayer(MapPlayer(playerBlock));
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Backend.SetPlayer(newPlayer);
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}
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Backend.RefreshGui();
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}
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else
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{
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MapPlayerUPD(playerBlock);
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MapPlayerUPD(newPlayer);
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}
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Backend.RefreshGui();
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}
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@@ -359,9 +360,7 @@ namespace WorldOfPeacecraft
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foreach (Block entityBlock in entitiesBlock.GetBlocks ()) {
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switch (entityBlock.GetName ()) {
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case MessPlayer:
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lock (Backend) {
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Backend.SetPlayer (MapPlayer (entityBlock));
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}
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ProcessPlayer(entityBlock);
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break;
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case MessDragon:
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Backend.SetDragon (MapDragon (entityBlock));
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@@ -381,7 +380,7 @@ namespace WorldOfPeacecraft
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lock (Backend) {
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Backend.clearPlayers ();
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foreach (Block playerBlock in playersBlock.GetBlocks ()) {
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Backend.SetPlayer (MapPlayer (playerBlock));
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ProcessPlayer(playerBlock);
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}
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}
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Backend.RefreshGui ();
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@@ -417,19 +416,15 @@ namespace WorldOfPeacecraft
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return new Player (id, x, y, desc, busy, score);
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}
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private void MapPlayerUPD(Block playerBlock)
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private void MapPlayerUPD(Player p)
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{
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int id = playerBlock.GetIntValue(ValueId);
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int score = playerBlock.GetIntValue(ValuePoints);
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bool busy = playerBlock.GetBoolValue(ValueBusy);
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string desc = playerBlock.GetStringValue(ValueDescription);
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int x = playerBlock.GetIntValue(ValueX);
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int y = playerBlock.GetIntValue(ValueY);
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Player backendPlayer = Backend.getPlayer(p.GetId());
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Backend.getPlayer(id).SetScore(score);
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Backend.getPlayer(id).SetDesc(desc);
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Backend.getPlayer(id).SetX(x);
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Backend.getPlayer(id).SetY(y);
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backendPlayer.SetScore(p.GetScore());
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backendPlayer.SetDesc(p.GetName());
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backendPlayer.SetBusy(p.GetBusy());
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backendPlayer.SetScore(p.GetScore());
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backendPlayer.SetPos(p.GetX(), p.GetY());
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}
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private Tile MapMapcell (Block cellBlock)
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