Compilefehler beseitigt
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@@ -65,9 +65,9 @@
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<Compile Include="src\Result.cs" />
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<Compile Include="src\Result.cs" />
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<Compile Include="src\Challenge.cs" />
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<Compile Include="src\Challenge.cs" />
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<Compile Include="src\YourID.cs" />
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<Compile Include="src\YourID.cs" />
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<Compile Include="src\DefaultGui\Time.cs" />
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<Compile Include="src\DefaultGui\Online.cs" />
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<Compile Include="src\EnumDecision.cs" />
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<Compile Include="src\EnumDecision.cs" />
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<Compile Include="src\Online.cs" />
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<Compile Include="src\Time.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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</Project>
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</Project>
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@@ -226,10 +226,12 @@ namespace WorldOfPeacecraft
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Decision d;
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Decision d;
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if (stringValue == "DRAGON")
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if (stringValue == "DRAGON")
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d = Decision.DRAGON;
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d = Decision.DRAGON;
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if (stringValue == "STAGHUNT")
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else if (stringValue == "STAGHUNT")
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d = Decision.STAGHUNT;
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d = Decision.STAGHUNT;
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if (stringValue == "SKIRMISH")
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else if (stringValue == "SKIRMISH")
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d = Decision.SKIRMISH;
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d = Decision.SKIRMISH;
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else
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throw new ParsingException("Wrong param"); // TODO Better message
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Opponent o = new Opponent (id, points, total, d);
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Opponent o = new Opponent (id, points, total, d);
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}
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}
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@@ -243,7 +245,9 @@ namespace WorldOfPeacecraft
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{
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{
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int id = challengeBlock.GetIntValue("id");
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int id = challengeBlock.GetIntValue("id");
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String type;
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String type;
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switch (challengeBlock.GetStringValue())
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LinkedList<string> value = challengeBlock.GetUnnamedValues();
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// TODO check value size, better name
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switch (value.First.Value)
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{
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{
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case "DRAGON":
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case "DRAGON":
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type = "Dragon";
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type = "Dragon";
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@@ -254,6 +258,9 @@ namespace WorldOfPeacecraft
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case "SKIRMISCH":
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case "SKIRMISCH":
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type = "Skirmisch";
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type = "Skirmisch";
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break;
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break;
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default:
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throw new ParsingException("Invalid type"); // TODO Better message
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break;
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}
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}
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bool accepted = challengeBlock.GetBoolValue("accepted");
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bool accepted = challengeBlock.GetBoolValue("accepted");
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Challenge c = new Challenge(id, type, accepted);
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Challenge c = new Challenge(id, type, accepted);
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