SplashScreen müsste jetzt funktionieren (wenn ich nichts vergessen hab (kann ja nicht testen)) & Ordner sounds angelegt mit "step.wav" als Soundeffekt
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@@ -22,6 +22,7 @@
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>False</ConsolePause>
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<ConsolePause>False</ConsolePause>
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<additionalargs>/unsafe</additionalargs>
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<additionalargs>/unsafe</additionalargs>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>none</DebugType>
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<DebugType>none</DebugType>
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@@ -31,6 +32,7 @@
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>False</ConsolePause>
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<ConsolePause>False</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ItemGroup>
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BIN
sounds/step.wav
Normal file
BIN
sounds/step.wav
Normal file
Binary file not shown.
@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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using System.Windows.Forms;
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namespace WorldOfPeacecraft
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namespace WorldOfPeacecraft
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@@ -18,11 +19,8 @@ namespace WorldOfPeacecraft
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protected override void OnPaint (PaintEventArgs e)
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protected override void OnPaint (PaintEventArgs e)
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{
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{
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Graphics g = e.Graphics;
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Graphics g = e.Graphics;
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}
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g.InterpolationMode = InterpolationMode.Low;
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g.DrawImage (Logo, 0, 0, 450, 150);
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public void PaintImage(Graphics g)
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{
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g.DrawImage (Logo, 100, 20, 450, 150);
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}
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}
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}
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}
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}
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}
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