Huntable wird jetzt auch angezeigt
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@@ -92,11 +92,11 @@ namespace WorldOfPeacecraft
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int posx = x * TileSize;
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int posx = x * TileSize;
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int posy = y * TileSize;
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int posy = y * TileSize;
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Color color;
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Color color;
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if (tile.IsForest ()) {
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if (tile.IsHuntable ()) {
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color = Color.Green;
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color = Color.DarkGreen;
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} // Stupid parenthesis
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} // Stupid parenthesis
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else if (tile.IsHuntable ()) {
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else if (tile.IsForest ()) {
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color = Color.BurlyWood;
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color = Color.Green;
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} else if (tile.IsWater ()) {
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} else if (tile.IsWater ()) {
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color = Color.Blue;
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color = Color.Blue;
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} else if (tile.IsWalkable ()) {
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} else if (tile.IsWalkable ()) {
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