Bilder in GUI eingebunden
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@@ -6,9 +6,9 @@ namespace WorldOfPeacecraft
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{
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ITile[,] GetMap();
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IEnumerable<IPositionable> GetPlayers();
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IEnumerable<IEntity> GetPlayers();
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IEnumerable<IPositionable> GetDragons();
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IEnumerable<IEntity> GetDragons();
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IEnumerable<IChatMessage> GetChatMessages();
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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@@ -10,11 +11,31 @@ namespace WorldOfPeacecraft
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private const int EntitySize = 10;
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private IBackend Backend;
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private string ImagesFolder = "textures/";
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private Image BowAndArrow;
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private Image Dragon1;
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private Image Dragon2;
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private Image Dragon3;
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private Image Forest;
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private Image Knight;
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private Image Walkable;
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private Image Water;
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private Dictionary<int, int> dragonImageMappings = new Dictionary<int, int>();
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private Random random = new Random ();
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public MapPanel (IBackend backend)
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{
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Backend = backend;
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this.Paint += DoPaint;
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this.PreviewKeyDown += board_KeyPress;
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this.PreviewKeyDown += board_KeyPress;
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BowAndArrow = Image.FromFile (ImagesFolder + "bow-and-arrow.png", false);
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Dragon1 = Image.FromFile (ImagesFolder + "dragon1.png");
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Dragon2 = Image.FromFile (ImagesFolder + "dragon2.png");
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Dragon3 = Image.FromFile (ImagesFolder + "dragon3.png");
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Forest = Image.FromFile (ImagesFolder + "forest.png");
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Knight = Image.FromFile (ImagesFolder + "knight.png");
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Walkable = Image.FromFile (ImagesFolder + "walkable.jpg");
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Water = Image.FromFile (ImagesFolder + "water.jpg");
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}
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protected override void OnLayout (LayoutEventArgs levent)
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@@ -72,7 +93,9 @@ namespace WorldOfPeacecraft
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if (map != null) {
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for (int y = 0; y < map.GetLength(1); y++) {
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for (int x = 0; x < map.GetLength(0); x++) {
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PaintTile (g, map [x, y], x, y);
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int posx = x * TileSize;
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int posy = y * TileSize;
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PaintTile (g, map [x, y], posx, posy);
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}
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}
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}
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@@ -83,44 +106,71 @@ namespace WorldOfPeacecraft
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public void PaintTile (Graphics g, ITile tile, int x, int y)
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{
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int posx = x * TileSize;
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int posy = y * TileSize;
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Color color;
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if (tile.IsHuntable ()) {
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color = Color.DarkGreen;
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} // Stupid parenthesis
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else if (tile.IsForest ()) {
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color = Color.Green;
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} else if (tile.IsWater ()) {
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color = Color.Blue;
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} else if (tile.IsWalkable ()) {
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color = Color.Yellow;
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} else if (tile.IsWall ()) {
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color = Color.DarkGray;
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} else {
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color = Color.Black;
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Image image = null;
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if (tile.IsWater ()) {
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image = Water;
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}
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else {
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image = Walkable;
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}
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if (image != null) {
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PaintImage (g, x, y, image);
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} else {
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g.FillRectangle(new SolidBrush(Color.Red), x, y, TileSize, TileSize);
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}
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if (tile.IsWall ()) {
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g.FillEllipse(new SolidBrush(Color.Gray), x + 3, y + 3, TileSize - 6 , TileSize - 6);
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}
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if (tile.IsForest ()) {
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PaintImage (g, x, y, Forest);
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}
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if (tile.IsHuntable ()) {
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PaintImage (g, x, y, BowAndArrow);
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}
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g.FillRectangle(new SolidBrush(color), posx, posy, TileSize, TileSize);
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}
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public void PaintEntities (Graphics g)
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{
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IEnumerable<IPositionable> dragons = Backend.GetDragons ();
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IEnumerable<IPositionable> players = Backend.GetPlayers ();
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foreach (IPositionable dragon in dragons) {
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PaintEntity (g, dragon, Color.Red);
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IEnumerable<IEntity> dragons = Backend.GetDragons ();
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IEnumerable<IEntity> players = Backend.GetPlayers ();
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foreach (IEntity dragon in dragons) {
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int id = dragon.GetId();
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if (!dragonImageMappings.ContainsKey(id))
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{
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dragonImageMappings[id] = random.Next (3);
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}
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Image image;
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switch (dragonImageMappings[id])
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{
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case 0:
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image = Dragon1;
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break;
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case 1:
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image = Dragon2;
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break;
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case 2:
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image = Dragon3;
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break;
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default:
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throw new Exception("dragonImageMapping '" + dragonImageMappings[id] + "' doesn't exist");
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}
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PaintImage(g, dragon.GetX() * TileSize, dragon.GetY() * TileSize, image);
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}
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foreach (IPositionable player in players) {
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PaintEntity (g, player, Color.LightGreen);
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foreach (IEntity player in players) {
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PaintImage(g, player.GetX() * TileSize, player.GetY () * TileSize, Knight);
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}
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}
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public void PaintImage (Graphics g, int posx, int posy, Image image)
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{
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int x = posx + (TileSize - image.Width) / 2;
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int y = posy + (TileSize - image.Height) / 2;
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g.DrawImage(image, x, y, image.Width, image.Height);
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}
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public void PaintEntity (Graphics g, IPositionable entity, Color color)
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{
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int x = entity.GetX () * TileSize + TileSize / 2 - EntitySize / 2;
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int y = entity.GetY () * TileSize + TileSize / 2 - EntitySize / 2;
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g.FillRectangle (new SolidBrush (color), x, y, EntitySize, EntitySize);
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g.DrawRectangle (new Pen( new SolidBrush (Color.Black)), x, y, EntitySize, EntitySize);
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}
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}
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}
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