Bilder in GUI eingebunden

This commit is contained in:
2014-05-08 00:43:01 +02:00
parent 637bf538ef
commit 238ea02bb9
6 changed files with 99 additions and 40 deletions

7
IEntity.cs Normal file
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@@ -0,0 +1,7 @@
namespace WorldOfPeacecraft
{
public interface IEntity : IPositionable
{
int GetId();
}
}

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@@ -9,27 +9,28 @@
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<RootNamespace>inf3</RootNamespace> <RootNamespace>inf3</RootNamespace>
<AssemblyName>inf3</AssemblyName> <AssemblyName>inf3</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants> <DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause> <ConsolePause>False</ConsolePause>
<additionalargs>/unsafe</additionalargs> <additionalargs>/unsafe</additionalargs>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType> <DebugType>none</DebugType>
<Optimize>true</Optimize> <Optimize>True</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause> <ConsolePause>False</ConsolePause>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup> <ItemGroup>
@@ -74,6 +75,7 @@
<Compile Include="src\Gui\IChatMessage.cs" /> <Compile Include="src\Gui\IChatMessage.cs" />
<Compile Include="src\Gui\MapPanel.cs" /> <Compile Include="src\Gui\MapPanel.cs" />
<Compile Include="src\Pathfinder.cs" /> <Compile Include="src\Pathfinder.cs" />
<Compile Include="IEntity.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup /> <ItemGroup />
<ItemGroup> <ItemGroup>

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@@ -40,12 +40,12 @@ namespace WorldOfPeacecraft
this.SelfId = id; this.SelfId = id;
} }
public IEnumerable<IPositionable> GetDragons () public IEnumerable<IEntity> GetDragons ()
{ {
return Dragons.Values; return Dragons.Values;
} }
public IEnumerable<IPositionable> GetPlayers () public IEnumerable<IEntity> GetPlayers ()
{ {
return Players.Values; return Players.Values;
} }

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@@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace WorldOfPeacecraft namespace WorldOfPeacecraft
{ {
public abstract class Entity : IPositionable public abstract class Entity : IEntity
{ {
public int Id; public int Id;
public Coordinate Coord; public Coordinate Coord;

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@@ -6,9 +6,9 @@ namespace WorldOfPeacecraft
{ {
ITile[,] GetMap(); ITile[,] GetMap();
IEnumerable<IPositionable> GetPlayers(); IEnumerable<IEntity> GetPlayers();
IEnumerable<IPositionable> GetDragons(); IEnumerable<IEntity> GetDragons();
IEnumerable<IChatMessage> GetChatMessages(); IEnumerable<IChatMessage> GetChatMessages();

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@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;
@@ -10,11 +11,31 @@ namespace WorldOfPeacecraft
private const int EntitySize = 10; private const int EntitySize = 10;
private IBackend Backend; private IBackend Backend;
private string ImagesFolder = "textures/";
private Image BowAndArrow;
private Image Dragon1;
private Image Dragon2;
private Image Dragon3;
private Image Forest;
private Image Knight;
private Image Walkable;
private Image Water;
private Dictionary<int, int> dragonImageMappings = new Dictionary<int, int>();
private Random random = new Random ();
public MapPanel (IBackend backend) public MapPanel (IBackend backend)
{ {
Backend = backend; Backend = backend;
this.Paint += DoPaint; this.Paint += DoPaint;
this.PreviewKeyDown += board_KeyPress; this.PreviewKeyDown += board_KeyPress;
BowAndArrow = Image.FromFile (ImagesFolder + "bow-and-arrow.png", false);
Dragon1 = Image.FromFile (ImagesFolder + "dragon1.png");
Dragon2 = Image.FromFile (ImagesFolder + "dragon2.png");
Dragon3 = Image.FromFile (ImagesFolder + "dragon3.png");
Forest = Image.FromFile (ImagesFolder + "forest.png");
Knight = Image.FromFile (ImagesFolder + "knight.png");
Walkable = Image.FromFile (ImagesFolder + "walkable.jpg");
Water = Image.FromFile (ImagesFolder + "water.jpg");
} }
protected override void OnLayout (LayoutEventArgs levent) protected override void OnLayout (LayoutEventArgs levent)
@@ -72,7 +93,9 @@ namespace WorldOfPeacecraft
if (map != null) { if (map != null) {
for (int y = 0; y < map.GetLength(1); y++) { for (int y = 0; y < map.GetLength(1); y++) {
for (int x = 0; x < map.GetLength(0); x++) { for (int x = 0; x < map.GetLength(0); x++) {
PaintTile (g, map [x, y], x, y); int posx = x * TileSize;
int posy = y * TileSize;
PaintTile (g, map [x, y], posx, posy);
} }
} }
} }
@@ -83,44 +106,71 @@ namespace WorldOfPeacecraft
public void PaintTile (Graphics g, ITile tile, int x, int y) public void PaintTile (Graphics g, ITile tile, int x, int y)
{ {
int posx = x * TileSize; Image image = null;
int posy = y * TileSize; if (tile.IsWater ()) {
Color color; image = Water;
if (tile.IsHuntable ()) { }
color = Color.DarkGreen; else {
} // Stupid parenthesis image = Walkable;
else if (tile.IsForest ()) { }
color = Color.Green; if (image != null) {
} else if (tile.IsWater ()) { PaintImage (g, x, y, image);
color = Color.Blue; } else {
} else if (tile.IsWalkable ()) { g.FillRectangle(new SolidBrush(Color.Red), x, y, TileSize, TileSize);
color = Color.Yellow; }
} else if (tile.IsWall ()) { if (tile.IsWall ()) {
color = Color.DarkGray; g.FillEllipse(new SolidBrush(Color.Gray), x + 3, y + 3, TileSize - 6 , TileSize - 6);
} else { }
color = Color.Black; if (tile.IsForest ()) {
PaintImage (g, x, y, Forest);
}
if (tile.IsHuntable ()) {
PaintImage (g, x, y, BowAndArrow);
} }
g.FillRectangle(new SolidBrush(color), posx, posy, TileSize, TileSize);
} }
public void PaintEntities (Graphics g) public void PaintEntities (Graphics g)
{ {
IEnumerable<IPositionable> dragons = Backend.GetDragons (); IEnumerable<IEntity> dragons = Backend.GetDragons ();
IEnumerable<IPositionable> players = Backend.GetPlayers (); IEnumerable<IEntity> players = Backend.GetPlayers ();
foreach (IPositionable dragon in dragons) { foreach (IEntity dragon in dragons) {
PaintEntity (g, dragon, Color.Red); int id = dragon.GetId();
if (!dragonImageMappings.ContainsKey(id))
{
dragonImageMappings[id] = random.Next (3);
} }
foreach (IPositionable player in players) { Image image;
PaintEntity (g, player, Color.LightGreen); switch (dragonImageMappings[id])
{
case 0:
image = Dragon1;
break;
case 1:
image = Dragon2;
break;
case 2:
image = Dragon3;
break;
default:
throw new Exception("dragonImageMapping '" + dragonImageMappings[id] + "' doesn't exist");
} }
PaintImage(g, dragon.GetX() * TileSize, dragon.GetY() * TileSize, image);
}
foreach (IEntity player in players) {
PaintImage(g, player.GetX() * TileSize, player.GetY () * TileSize, Knight);
}
}
public void PaintImage (Graphics g, int posx, int posy, Image image)
{
int x = posx + (TileSize - image.Width) / 2;
int y = posy + (TileSize - image.Height) / 2;
g.DrawImage(image, x, y, image.Width, image.Height);
} }
public void PaintEntity (Graphics g, IPositionable entity, Color color) public void PaintEntity (Graphics g, IPositionable entity, Color color)
{ {
int x = entity.GetX () * TileSize + TileSize / 2 - EntitySize / 2;
int y = entity.GetY () * TileSize + TileSize / 2 - EntitySize / 2;
g.FillRectangle (new SolidBrush (color), x, y, EntitySize, EntitySize);
g.DrawRectangle (new Pen( new SolidBrush (Color.Black)), x, y, EntitySize, EntitySize);
} }
} }
} }