Überlauftexturen für Wald in Code eingefügt
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@@ -17,6 +17,10 @@ namespace WorldOfPeacecraft
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private Image Dragon2;
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private Image Dragon2;
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private Image Dragon3;
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private Image Dragon3;
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private Image Forest;
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private Image Forest;
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private Image ForestLeft;
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private Image ForestRight;
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private Image ForestTop;
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private Image ForestBottom;
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private Image Knight;
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private Image Knight;
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private Image Walkable;
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private Image Walkable;
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private Image Water;
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private Image Water;
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@@ -35,6 +39,10 @@ namespace WorldOfPeacecraft
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Dragon2 = Image.FromFile (ImagesFolder + "dragon2.png");
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Dragon2 = Image.FromFile (ImagesFolder + "dragon2.png");
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Dragon3 = Image.FromFile (ImagesFolder + "dragon3.png");
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Dragon3 = Image.FromFile (ImagesFolder + "dragon3.png");
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Forest = Image.FromFile (ImagesFolder + "forest.png");
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Forest = Image.FromFile (ImagesFolder + "forest.png");
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ForestLeft = Image.FromFile (ImagesFolder + "forest_left.png");
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ForestRight = Image.FromFile (ImagesFolder + "forest_right.png");
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ForestTop = Image.FromFile (ImagesFolder + "forest_top.png");
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ForestBottom = Image.FromFile (ImagesFolder + "forest_bottom.png");
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Knight = Image.FromFile (ImagesFolder + "knight.png");
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Knight = Image.FromFile (ImagesFolder + "knight.png");
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Walkable = Image.FromFile (ImagesFolder + "walkable.jpg");
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Walkable = Image.FromFile (ImagesFolder + "walkable.jpg");
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Water = Image.FromFile (ImagesFolder + "water.jpg");
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Water = Image.FromFile (ImagesFolder + "water.jpg");
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@@ -96,9 +104,7 @@ namespace WorldOfPeacecraft
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FlowerCounter = 0;
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FlowerCounter = 0;
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for (int y = 0; y < map.GetLength(1); y++) {
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for (int y = 0; y < map.GetLength(1); y++) {
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for (int x = 0; x < map.GetLength(0); x++) {
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for (int x = 0; x < map.GetLength(0); x++) {
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int posx = x * TileSize;
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PaintTile (g, map, x, y);
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int posy = y * TileSize;
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PaintTile (g, map [x, y], posx, posy);
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}
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}
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}
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}
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}
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}
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@@ -107,8 +113,11 @@ namespace WorldOfPeacecraft
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}
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}
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}
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}
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public void PaintTile (Graphics g, ITile tile, int x, int y)
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public void PaintTile (Graphics g, ITile[,] map, int locx, int locy)
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{
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{
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ITile tile = map [locx, locy];
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int x = locx * TileSize;
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int y = locy * TileSize;
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Image image = null;
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Image image = null;
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if (tile.IsWater ()) {
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if (tile.IsWater ()) {
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image = Water;
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image = Water;
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@@ -124,6 +133,18 @@ namespace WorldOfPeacecraft
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}
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}
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if (tile.IsForest ()) {
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if (tile.IsForest ()) {
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PaintImage (g, x, y, Forest);
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PaintImage (g, x, y, Forest);
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if (locx > 0 && map[locx - 1,locy].IsForest()) {
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PaintImage(g, x, y, ForestLeft);
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}
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if (locx < map.GetLength(0) - 1 && map[locx + 1,locy].IsForest()) {
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PaintImage (g, x, y, ForestRight);
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}
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if (locy > 0 && map[locx, locy - 1].IsForest()) {
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PaintImage (g, x, y, ForestTop);
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}
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if (locy < map.GetLength(1) - 1 && map[locx, locy + 1].IsForest()) {
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PaintImage (g, x, y, ForestBottom);
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}
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} else if (tile.IsWalkable()) {
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} else if (tile.IsWalkable()) {
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if (FlowerCounter == 4) {
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if (FlowerCounter == 4) {
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PaintImage (g, x, y, Flowers);
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PaintImage (g, x, y, Flowers);
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@@ -137,7 +158,7 @@ namespace WorldOfPeacecraft
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PaintImage (g, x, y, BowAndArrow);
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PaintImage (g, x, y, BowAndArrow);
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}
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}
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}
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}
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public void PaintEntities (Graphics g)
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public void PaintEntities (Graphics g)
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{
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{
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IEnumerable<IEntity> dragons = Backend.GetDragons ();
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IEnumerable<IEntity> dragons = Backend.GetDragons ();
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