Chatnachrichten werden jetzt angezeigt
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@@ -12,6 +12,7 @@ namespace WorldOfPeacecraft
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private TcpClient Client;
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private Dictionary<int, Dragon> Dragons;
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private Dictionary<int, Player> Players;
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private LinkedList<Message> ChatMessages;
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private Map Map;
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private Buffer SenderBuffer;
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private IGui Gui;
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@@ -21,6 +22,7 @@ namespace WorldOfPeacecraft
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Gui = gui;
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Dragons = new Dictionary<int, Dragon> ();
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Players = new Dictionary<int, Player> ();
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ChatMessages = new LinkedList<Message> ();
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Client = new TcpClient ("localhost", 9999);
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Buffer receiverBuffer = new Buffer(10000);
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SenderBuffer = new Buffer(100);
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@@ -99,6 +101,16 @@ namespace WorldOfPeacecraft
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return Map.GetTiles ();
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}
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public void AddChatMessage (Message message)
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{
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ChatMessages.AddLast (message);
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}
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public IEnumerable<IChatMessage> GetChatMessages ()
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{
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return ChatMessages;
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}
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public void SendCommand (string command)
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{
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SenderBuffer.AddLine (command);
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52
src/Gui/ChatOutputBox.cs
Normal file
52
src/Gui/ChatOutputBox.cs
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@@ -0,0 +1,52 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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namespace WorldOfPeacecraft
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{
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public class ChatOutputBox : RichTextBox
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{
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private IBackend Backend;
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private Font MessageFont;
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private Font SenderFont;
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private Font IregularSenderFont;
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public ChatOutputBox (IBackend backend)
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{
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Backend = backend;
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this.ReadOnly = true;
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this.Multiline = true;
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MessageFont = this.SelectionFont;
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SenderFont = new Font (MessageFont, FontStyle.Bold);
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IregularSenderFont = new Font (MessageFont, FontStyle.Bold | FontStyle.Italic);
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}
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public void UpdateData ()
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{
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this.SuspendLayout ();
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this.Clear ();
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IEnumerable<IChatMessage> chatMessages = Backend.GetChatMessages ();
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bool firstline = true;
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lock (Backend) {
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foreach (IChatMessage message in chatMessages) {
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if (firstline) {
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firstline = false;
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} else {
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this.AppendText ("\n");
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}
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if (message.IsSenderPlayer ()) {
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this.SelectionFont = SenderFont;
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} else {
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this.SelectionFont = IregularSenderFont;
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}
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this.AppendText (message.GetSender ());
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this.AppendText (": ");
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this.SelectionFont = MessageFont;
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this.AppendText (message.GetMessage ());
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}
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}
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this.ResumeLayout ();
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}
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}
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}
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@@ -6,7 +6,7 @@ namespace WorldOfPeacecraft
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public class ChatPanel : Panel
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{
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private ChatInputBox ChatInput;
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private TextBox ChatOutput;
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private ChatOutputBox ChatOutput;
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private IBackend Backend;
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public ChatPanel (IBackend backend)
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@@ -14,9 +14,7 @@ namespace WorldOfPeacecraft
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Backend = backend;
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ChatInput = new ChatInputBox ();
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ChatInput.ChatMessageSubmitted += OnChatMessageSent;
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ChatOutput = new TextBox ();
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ChatOutput.ReadOnly = true;
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ChatOutput.Multiline = true;
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ChatOutput = new ChatOutputBox (backend);
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this.Controls.Add (ChatInput);
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this.Controls.Add (ChatOutput);
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@@ -42,5 +40,10 @@ namespace WorldOfPeacecraft
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}
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// TODO Move focus to board?
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}
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public void UpdateData()
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{
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ChatOutput.UpdateData ();
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}
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}
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}
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@@ -146,6 +146,7 @@ namespace WorldOfPeacecraft
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ChatPanel.Size = new Size (ChatWidth, mapHeight);
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this.ResumeLayout();
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this.PerformLayout();
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ChatPanel.UpdateData ();
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this.Refresh();
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}));
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}
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@@ -10,6 +10,8 @@ namespace WorldOfPeacecraft
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IEnumerable<IPositionable> GetDragons();
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IEnumerable<IChatMessage> GetChatMessages();
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void SendChatMessage (string message);
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void SendCommand (string command);
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11
src/Gui/IChatMessage.cs
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11
src/Gui/IChatMessage.cs
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@@ -0,0 +1,11 @@
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namespace WorldOfPeacecraft
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{
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public interface IChatMessage
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{
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string GetMessage();
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string GetSender();
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bool IsSenderPlayer();
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}
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}
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@@ -2,7 +2,7 @@
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namespace WorldOfPeacecraft
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{
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public class Message
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public class Message : IChatMessage
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{
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int sourceID;
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string source;
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@@ -14,6 +14,21 @@ namespace WorldOfPeacecraft
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source = src;
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text = txt;
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}
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public string GetMessage()
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{
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return text;
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}
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public string GetSender()
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{
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return source;
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}
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public bool IsSenderPlayer ()
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{
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return true;
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}
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}
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}
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@@ -216,7 +216,10 @@ namespace WorldOfPeacecraft
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int srcid = mesBlock.GetIntValue (ValueSourceId);
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string src = mesBlock.GetStringValue (ValueSource);
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string txt = mesBlock.GetStringValue (ValueText);
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Message m = new Message (srcid, src, txt);
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lock (Backend) {
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Backend.AddChatMessage (new Message (srcid, src, txt));
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}
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Backend.RefreshGui ();
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}
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private void ProcessAnswer (Block block)
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