Ich sollte mir echt angewöhnen auf compilefehler zu checken bevor ich code einchecke -.-
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@@ -269,7 +269,7 @@ namespace WorldOfPeacecraft
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{
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backend.clearDragons ();
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backend.clearPlayers ();
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foreach (Block entityBlock in entitiesBlock) {
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foreach (Block entityBlock in entitiesBlock.GetBlocks ()) {
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switch (entityBlock.GetName()) {
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case MessPlayer:
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backend.SetPlayer(MapPlayer(entityBlock));
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@@ -287,7 +287,7 @@ namespace WorldOfPeacecraft
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private void ProcessPlayers (Block playersBlock)
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{
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backend.clearPlayers ();
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foreach (Block playerBlock in playersBlock) {
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foreach (Block playerBlock in playersBlock.GetBlocks ()) {
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backend.SetPlayer(MapPlayer(playerBlock));
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}
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}
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