Für wall wird jetzt die Textur gezeichnet
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@@ -20,6 +20,7 @@ namespace WorldOfPeacecraft
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private Image Knight;
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private Image Walkable;
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private Image Water;
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private Image Wall;
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private Dictionary<int, int> dragonImageMappings = new Dictionary<int, int>();
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private Random random = new Random ();
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@@ -36,6 +37,7 @@ namespace WorldOfPeacecraft
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Knight = Image.FromFile (ImagesFolder + "knight.png");
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Walkable = Image.FromFile (ImagesFolder + "walkable.jpg");
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Water = Image.FromFile (ImagesFolder + "water.jpg");
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Wall = Image.FromFile(ImagesFolder + "wall.jpg");
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}
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protected override void OnLayout (LayoutEventArgs levent)
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@@ -107,6 +109,8 @@ namespace WorldOfPeacecraft
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Image image = null;
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if (tile.IsWater ()) {
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image = Water;
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} else if (tile.IsWall ()) {
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image = Wall;
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}
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else {
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image = Walkable;
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@@ -116,9 +120,6 @@ namespace WorldOfPeacecraft
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} else {
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g.FillRectangle(new SolidBrush(Color.Red), x, y, TileSize, TileSize);
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}
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if (tile.IsWall ()) {
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g.FillEllipse(new SolidBrush(Color.Gray), x + 3, y + 3, TileSize - 6 , TileSize - 6);
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}
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if (tile.IsForest ()) {
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PaintImage (g, x, y, Forest);
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}
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