diff --git a/src/DefaultGui/ITile.cs b/src/DefaultGui/ITile.cs
index de8739c..b82fc1e 100644
--- a/src/DefaultGui/ITile.cs
+++ b/src/DefaultGui/ITile.cs
@@ -1,20 +1,21 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Frontend
-{
- ///
- /// Interface that should be implemented by your class that represents one field in the grid.
- /// It has to provide methods to check for its properties, which are independed from the way you actually store those properties.
- ///
- public interface ITile : IPositionable
- {
- bool isWalkable();
- bool isForest();
- bool isHuntable();
- bool isWater();
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Frontend
+{
+ ///
+ /// Interface that should be implemented by your class that represents one field in the grid.
+ /// It has to provide methods to check for its properties, which are independed from the way you actually store those properties.
+ ///
+ public interface ITile : IPositionable
+ {
+ bool isWalkable();
+ bool isWall();
+ bool isForest();
+ bool isHuntable();
+ bool isWater();
+ }
+}
diff --git a/src/Tile.cs b/src/Tile.cs
index 5e7966f..bfe40db 100644
--- a/src/Tile.cs
+++ b/src/Tile.cs
@@ -9,15 +9,17 @@ namespace WorldOfPeacecraft
public int y;
public Entity entity;
public bool walkable;
+ public bool wall;
public bool forest;
public bool huntable;
public bool water;
- public Tile (int posX, int posY, bool walkable, bool forest, bool huntable, bool water)
+ public Tile (int posX, int posY, bool walkable, bool wall, bool forest, bool huntable, bool water)
{
this.setX (posX);
this.setY (posY);
this.setWalkable (walkable);
+ this.setWall(wall);
this.setForest (forest);
this.setHuntable (huntable);
this.setWater (water);
@@ -73,6 +75,17 @@ namespace WorldOfPeacecraft
return walkable;
}
+ public void setWall(bool wall)
+ {
+ this.wall = wall;
+ }
+
+ public bool isWall()
+ {
+ return wall;
+ }
+
+
public void setForest (bool forest)
{
this.forest = forest;