Merge branch 'master' of manuel-voegele.de:inf3
Conflicts: src/Parser.cs
This commit is contained in:
@@ -28,22 +28,19 @@ namespace WorldOfPeacecraft
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private Thread ParserThread;
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private LinkedList<string> Message;
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private Regex LastLineRegex;
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//private Backend backend;
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private Player DummyPlayer;
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private Backend backend;
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public Parser ()
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{
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ParserThread = new Thread (new ThreadStart (this.RunParser));
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Message = new LinkedList<string> ();
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LastLineRegex = new Regex ("^end:[0-9]+$");
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}
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private void RunParser ()
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{
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while (true) {
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bool waitRequired = false;
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//Console.WriteLine(Buffer.Dequeue());
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lock (Buffer) {
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if (Buffer.Count == 0) {
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waitRequired = true;
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@@ -54,7 +51,6 @@ namespace WorldOfPeacecraft
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BufferFilledEvent.WaitOne ();
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}
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lock (Buffer) {
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Message.AddLast (Buffer.Dequeue ());
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}
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if (IsCompletePackage ()) {
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@@ -71,11 +67,6 @@ namespace WorldOfPeacecraft
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ProcessData (mainBlock);
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}
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public Player getDummyPlayer()
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{
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return DummyPlayer;
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}
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private void ProcessData (Block parentBlock)
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{
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if (parentBlock.GetStringValue ("ans") != null) {
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@@ -140,7 +131,7 @@ namespace WorldOfPeacecraft
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ProcessPlayer (block);
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break;
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case MessMapcell:
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//ProcessMapcell (block);
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ProcessMapcell (block);
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break;
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default:
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ThrowUnknownBlockException (updateBlock, block);
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@@ -156,11 +147,11 @@ namespace WorldOfPeacecraft
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switch (block.GetName ()) {
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case MessPlayer:
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Player player = MapPlayer (block);
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//backend.removePlayer (player);
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backend.removePlayer (player);
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break;
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case MessDragon:
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Dragon dragon = MapDragon (block);
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//backend.removeDragon (dragon);
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backend.removeDragon (dragon);
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break;
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}
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}
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@@ -178,8 +169,9 @@ namespace WorldOfPeacecraft
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}
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Map map = new Map(height, width);
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foreach (Block cell in cellsBlock.GetBlocks()) {
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// TODO Fertigstellen
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map.SetTile(MapMapcell(cell));
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}
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backend.SetMap(map);
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}
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private void ProcessMessage (Block mesBlock)
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@@ -215,12 +207,25 @@ namespace WorldOfPeacecraft
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}
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private void ProcessPlayer (Block block)
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private void ProcessPlayer (Block playerBlock)
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{
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int points = playerBlock.GetIntValue ("points");
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int id = playerBlock.GetIntValue ("id");
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bool busy = playerBlock.GetBoolValue ("busy");
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string desc = playerBlock.GetStringValue ("desc");
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int x = playerBlock.GetIntValue ("x");
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int y = playerBlock.GetIntValue ("y");
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//Player p = new Player(points, id, busy, desc, x, y,);
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}
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//"points:",INT, "id:",INT,"type:Player","busy:"BOOLEAN,"desc:"STRING,"x:",INT,"y:",INT,
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private void ProcessYourid (Block block)
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private void ProcessYourid (Block yourIdBlock)
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{
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LinkedList <string> unnamedValues = yourIdBlock.GetUnnamedValues ();
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string stringValue = unnamedValues.First.Value;
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int intValue = int.Parse (stringValue);
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//YourID id = new YourID (intValue);
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}
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private void ProcessTime (Block block)
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@@ -261,19 +266,43 @@ namespace WorldOfPeacecraft
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string desc = playerBlock.GetStringValue ("desc");
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int x = playerBlock.GetIntValue ("x");
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int y = playerBlock.GetIntValue ("y");
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DummyPlayer = new Player(id, x, y, desc, busy, score);
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return new Player (id, x, y, desc, busy, score);
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}
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/*private ITile MapMapcell (Block cellBlock)
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private Tile MapMapcell (Block cellBlock)
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{
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CheckBlocksSize(cellBlock, 1, 1);
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int x = cellBlock.GetIntValue("col");
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int y = cellBlock.GetIntValue("row");
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CheckBlocksSize (cellBlock, 1, 1);
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int x = cellBlock.GetIntValue ("col");
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int y = cellBlock.GetIntValue ("row");
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Block propsBlock = cellBlock.GetBlocks ().First.Value;
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// TODO Fertigstellen
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bool walkable = false;
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bool wall = false;
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bool forest = false;
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bool water = false;
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bool huntable = false;
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foreach (string prop in propsBlock.GetUnnamedValues()) {
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switch (prop) {
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case "WALKABLE":
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walkable = true;
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break;
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case "WALL":
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wall = true;
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break;
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case "FOREST":
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forest = true;
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break;
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case "WATER":
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water = true;
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break;
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case "HUNTABLE":
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huntable = true;
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break;
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default:
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throw new ParsingException("Unknown mapcell-property '" + prop + "'");
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}
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}
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return new Tile(x,y,walkable, wall, forest, huntable, water);
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}
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*/
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private void ThrowUnknownBlockException (Block parentBlock, Block childBlock)
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{
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@@ -313,17 +342,12 @@ namespace WorldOfPeacecraft
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}
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}
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public Queue<string> getBuffer()
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{
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return Buffer;
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}
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private class Block
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{
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private string Name;
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private LinkedList<Block> Blocks = new LinkedList<Block> ();
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private Dictionary<String, String> Values = new Dictionary<String, String> ();
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private LinkedList<String> UnnamedValues = new LinkedList<String> ();
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private LinkedList<String> UnnamedValues;
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public Block (String[] message, int start, int end)
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{
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@@ -394,8 +418,6 @@ namespace WorldOfPeacecraft
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{
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return bool.Parse (Values [name]);
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}
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}
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}
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}
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