2. Connector entfernt
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@@ -1,29 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Connector
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{
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class Program
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{
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static void connect()
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{
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Thread t1, t2;
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Receiver receiver = new Receiver();
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Sender sender = new Sender();
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String message = Console.ReadLine();
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t1 = new Thread(() => receiver.receive());
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t2 = new Thread(() => sender.send(message));
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t1.Start();
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t2.Start();
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}
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static void Main(string[] args)
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{
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connect();
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}
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}
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}
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@@ -1,31 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Connector
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{
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class Receiver
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{
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Int32 port = 80;
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private TcpClient client;
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private NetworkStream inStream;
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Byte[] data;
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public void receive()
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{
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client = new TcpClient("localhost", port);
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inStream = client.GetStream();
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data = new Byte[256];
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String responseData = String.Empty;
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Int32 bytes = inStream.Read(data, 0, data.Length);
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responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
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Console.WriteLine("Received: {0}", responseData);
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inStream.Close();
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client.Close();
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}
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}
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}
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@@ -1,33 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Connector
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{
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class Sender
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{
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Int32 port = 80;
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private TcpClient client;
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private NetworkStream outStream;
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Byte[] data;
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// ASCIIEncoding encoder;
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// byte[] buffer;
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public void send(string message)
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{
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//buffer = encoder.GetBytes(message);
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client = new TcpClient("localhost", port);
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data = System.Text.Encoding.ASCII.GetBytes(message);
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outStream = client.GetStream();
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//message = Console.ReadLine();
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outStream.Write(data, 0, data.Length);
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Console.WriteLine("Sent: {0}", message);
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outStream.Close();
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client.Close();
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}
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}
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}
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