Some datatype fixes

This commit is contained in:
2014-05-06 19:48:55 +02:00
parent 3cb7c6dbcb
commit 63b6c66c6c

View File

@@ -5,6 +5,7 @@ namespace WorldOfPeacecraft
{
class Pathfinder
{
[StructLayout(LayoutKind.Sequential)]
private struct PathNode
{
[MarshalAs(UnmanagedType.U4)]
@@ -13,15 +14,20 @@ namespace WorldOfPeacecraft
public uint Y;
}
public static LinkedList<Coordinate> FindPath (uint posFrom, uint posTo, Map map)
public static LinkedList<Coordinate> FindPath (Coordinate posFrom, Coordinate posTo, ITile[,] map)
{
Tile[,] tiles = map.GetTiles ();
uint mapWidth = tiles.GetLength (0);
uint mapHeight = tiles.GetLength (1);
PathNode nFrom;
nFrom.X = (uint) posFrom.X;
nFrom.Y = (uint) posFrom.Y;
PathNode nTo;
nTo.X = (uint) posTo.X;
nTo.Y = (uint) posTo.Y;
uint mapWidth = (uint) map.GetLength (0);
uint mapHeight = (uint) map.GetLength (1);
bool[] boolMap = new bool[mapHeight * mapWidth];
for (int y = 0; y < mapHeight; y++) {
for (int x = 0; x < mapWidth; y++) {
boolMap [x + y * mapWidth] = tiles [x, y].IsWalkable ();
for (int x = 0; x < mapWidth; x++) {
boolMap [x + y * mapWidth] = map [x, y].IsWalkable ();
}
}
PathNode[] result = new PathNode[mapHeight * mapWidth];
@@ -29,22 +35,22 @@ namespace WorldOfPeacecraft
{
result[i] = new PathNode();
}
int noSteps = findPath (posFrom, posTo, mapWidth, mapHeight, boolMap, result);
uint noSteps = findPath (nFrom, nTo, mapWidth, mapHeight, boolMap, result);
LinkedList<Coordinate> mappedResult = new LinkedList<Coordinate>();
for (int i = 0; i < noSteps; i++) {
mappedResult.AddLast(new Coordinate(result[i].X, result[i].Y));
mappedResult.AddLast(new Coordinate((int) result[i].X, (int) result[i].Y));
}
return mappedResult;
}
[DllImport("pathfinding.dll")]
[DllImport("pathfinding")]
[return: MarshalAs(UnmanagedType.U4)]
private static extern uint findPath(
[MarshalAs(UnmanagedType.U4)] uint posFrom,
[MarshalAs(UnmanagedType.U4)] uint posTo,
PathNode posFrom,
PathNode posTo,
[MarshalAs(UnmanagedType.U4)] uint mapWidth,
[MarshalAs(UnmanagedType.U4)] uint mapHeight,
[MarshalAs(UnmanagedType.LPArray)] bool[] map,
[MarshalAs(UnmanagedType.LPArray)] PathNode[] result);
[MarshalAs(UnmanagedType.LPArray)] PathNode[] result);
}
}