Merge branch 'GuiManuel'
This commit is contained in:
@@ -1,11 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
|
||||
namespace inf3
|
||||
{
|
||||
class DummyBackend
|
||||
{
|
||||
}
|
||||
}
|
||||
257
ParserTest.cs
257
ParserTest.cs
@@ -1,257 +0,0 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
|
||||
using Frontend;
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||||
using WorldOfPeacecraft;
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||||
using System.Threading;
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||||
|
||||
namespace inf3
|
||||
{
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||||
public class ParserTest
|
||||
{
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||||
static void Main()
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||||
{
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||||
Parser p = new Parser();
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||||
|
||||
p.AddToBuffer("begin:5");
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||||
//Console.WriteLine(p.getBuffer().Dequeue());
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||||
p.AddToBuffer("begin:upd");
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p.AddToBuffer("begin:player");
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||||
p.AddToBuffer("id:3");
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||||
p.AddToBuffer("typ:Player");
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||||
p.AddToBuffer("busy:false");
|
||||
p.AddToBuffer("desc:Player3");
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||||
p.AddToBuffer("x:3");
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||||
p.AddToBuffer("y:15");
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||||
p.AddToBuffer("points:0");
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||||
p.AddToBuffer("end:player");
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||||
p.AddToBuffer("end:upd");
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p.AddToBuffer("end:5");
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||||
/*
|
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p.AddToBuffer("begin:24");
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p.AddToBuffer("begin:players");
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p.AddToBuffer("begin:player");
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||||
p.AddToBuffer("id:3");
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||||
p.AddToBuffer("typ:Player");
|
||||
p.AddToBuffer("busy:false");
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||||
p.AddToBuffer("desc:Player3");
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||||
p.AddToBuffer("x:3");
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||||
p.AddToBuffer("y:15");
|
||||
p.AddToBuffer("pnts:0");
|
||||
p.AddToBuffer("end:player");
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||||
p.AddToBuffer("begin:player");
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||||
p.AddToBuffer("id:6");
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||||
p.AddToBuffer("typ:Player");
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||||
p.AddToBuffer("busy:false");
|
||||
p.AddToBuffer("desc:Player6");
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||||
p.AddToBuffer("x:17");
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||||
p.AddToBuffer("y:13");
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||||
p.AddToBuffer("pnts:0");
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||||
p.AddToBuffer("end:player");
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||||
p.AddToBuffer("end:players");
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||||
p.AddToBuffer("end:24");
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||||
*/
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||||
|
||||
|
||||
/*begin:14
|
||||
begin:map
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||||
width:5
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||||
height:5
|
||||
begin:cells
|
||||
begin:cell
|
||||
row:0
|
||||
col:0
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:0
|
||||
col:1
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:0
|
||||
col:2
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:0
|
||||
col:3
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:0
|
||||
col:4
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:1
|
||||
col:0
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:1
|
||||
col:1
|
||||
begin:props
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:1
|
||||
col:2
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:1
|
||||
col:3
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:1
|
||||
col:4
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:2
|
||||
col:0
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:2
|
||||
col:1
|
||||
begin:props
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:2
|
||||
col:2
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:2
|
||||
col:3
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:2
|
||||
col:4
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:3
|
||||
col:0
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:3
|
||||
col:1
|
||||
begin:props
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:3
|
||||
col:2
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:3
|
||||
col:3
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:3
|
||||
col:4
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:4
|
||||
col:0
|
||||
begin:props
|
||||
WALL
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:4
|
||||
col:1
|
||||
begin:props
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:4
|
||||
col:2
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:4
|
||||
col:3
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
begin:cell
|
||||
row:4
|
||||
col:4
|
||||
begin:props
|
||||
FOREST
|
||||
WALKABLE
|
||||
end:props
|
||||
end:cell
|
||||
*/
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Thread.Sleep(1000);
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Console.WriteLine(p.getDummyPlayer().ToString());
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Console.ReadLine();
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||||
}
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||||
}
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||||
}
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||||
30
inf3.csproj
30
inf3.csproj
@@ -9,26 +9,27 @@
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||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>inf3</RootNamespace>
|
||||
<AssemblyName>inf3</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<ConsolePause>False</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<ConsolePause>False</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
@@ -39,9 +40,6 @@
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DummyBackend.cs" />
|
||||
<Compile Include="ParserTest.cs" />
|
||||
<Compile Include="src\Buffer.cs" />
|
||||
<Compile Include="src\Receiver.cs" />
|
||||
<Compile Include="src\Sender.cs" />
|
||||
<Compile Include="src\DefaultGui\DefaultGui.Designer.cs" />
|
||||
@@ -69,10 +67,22 @@
|
||||
<Compile Include="src\EnumDecision.cs" />
|
||||
<Compile Include="src\Online.cs" />
|
||||
<Compile Include="src\Time.cs" />
|
||||
<Compile Include="src\Buffer_Wafa.cs" />
|
||||
<Compile Include="src\BufferManuel.cs" />
|
||||
<Compile Include="src\Coordinate.cs" />
|
||||
<Compile Include="src\Pathwalker.cs" />
|
||||
<Compile Include="src\Gui\Gui.cs" />
|
||||
<Compile Include="src\Gui\IBackend.cs" />
|
||||
<Compile Include="src\Gui\Program.cs" />
|
||||
<Compile Include="src\Gui\ITile.cs" />
|
||||
<Compile Include="src\Gui\IPositionable.cs" />
|
||||
<Compile Include="src\Buffer.cs" />
|
||||
<Compile Include="src\Gui\IGui.cs" />
|
||||
<Compile Include="src\Gui\ChatPanel.cs" />
|
||||
<Compile Include="src\Gui\ChatInputBox.cs" />
|
||||
<Compile Include="src\Gui\ChatOutputBox.cs" />
|
||||
<Compile Include="src\Gui\IChatMessage.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="src\Gui\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -2,33 +2,43 @@ using System.Net.Sockets;
|
||||
using System.Collections.Generic;
|
||||
using WorldOfPeacecraft;
|
||||
|
||||
namespace Frontend
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class Backend : IBackend
|
||||
{
|
||||
private Sender Send;
|
||||
private Receiver Rec;
|
||||
private Parser Parse;
|
||||
private TcpClient Client;
|
||||
private Dictionary<int, Dragon> Dragons;
|
||||
private Dictionary<int, Player> Players;
|
||||
private LinkedList<Message> ChatMessages;
|
||||
private Map Map;
|
||||
private Buffer Buffer;
|
||||
private Buffer SenderBuffer;
|
||||
private IGui Gui;
|
||||
|
||||
public Backend ()
|
||||
public Backend (IGui gui)
|
||||
{
|
||||
Parse = new Parser (Buffer);
|
||||
Client = new TcpClient ("localhost", 9999);
|
||||
Rec = new Receiver (Client, Buffer);
|
||||
Gui = gui;
|
||||
Dragons = new Dictionary<int, Dragon> ();
|
||||
Players = new Dictionary<int, Player> ();
|
||||
ChatMessages = new LinkedList<Message> ();
|
||||
Client = new TcpClient ("localhost", 9999);
|
||||
Buffer receiverBuffer = new Buffer(10000);
|
||||
SenderBuffer = new Buffer(100);
|
||||
Parse = new Parser (this, receiverBuffer);
|
||||
Rec = new Receiver (Client, receiverBuffer);
|
||||
Send = new Sender (Client, SenderBuffer);
|
||||
SenderBuffer.AddLine ("get:map");
|
||||
SenderBuffer.AddLine ("get:ents");
|
||||
}
|
||||
|
||||
public IEnumerable<IPositionable> getDragons ()
|
||||
public IEnumerable<IPositionable> GetDragons ()
|
||||
{
|
||||
return Dragons.Values;
|
||||
}
|
||||
|
||||
public IEnumerable<IPositionable> getPlayers ()
|
||||
public IEnumerable<IPositionable> GetPlayers ()
|
||||
{
|
||||
return Players.Values;
|
||||
}
|
||||
@@ -83,17 +93,50 @@ namespace Frontend
|
||||
this.Map = map;
|
||||
}
|
||||
|
||||
public ITile[,] getMap ()
|
||||
public ITile[,] GetMap ()
|
||||
{
|
||||
if (Map == null) {
|
||||
return null;
|
||||
}
|
||||
return Map.GetTiles ();
|
||||
}
|
||||
|
||||
public void sendCommand (string command)
|
||||
public void AddChatMessage (Message message)
|
||||
{
|
||||
ChatMessages.AddLast (message);
|
||||
}
|
||||
|
||||
public void sendChat (string message)
|
||||
public IEnumerable<IChatMessage> GetChatMessages ()
|
||||
{
|
||||
return ChatMessages;
|
||||
}
|
||||
|
||||
public void SendCommand (string command)
|
||||
{
|
||||
SenderBuffer.AddLine (command);
|
||||
}
|
||||
|
||||
public void SendChatMessage (string message)
|
||||
{
|
||||
SenderBuffer.AddLine ("ask:say:" + message);
|
||||
}
|
||||
|
||||
public void RefreshGui()
|
||||
{
|
||||
Gui.PerformRefresh();
|
||||
}
|
||||
|
||||
public void StartThreads() {
|
||||
Parse.Start ();
|
||||
Rec.Start ();
|
||||
Send.Start ();
|
||||
}
|
||||
|
||||
public void Stop() {
|
||||
Parse.Stop ();
|
||||
Send.Stop ();
|
||||
Rec.Stop ();
|
||||
System.Windows.Forms.Application.Exit ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class Buffer
|
||||
{
|
||||
private Queue<string> RawBuffer = new Queue<string>();
|
||||
private AutoResetEvent BufferFilledEvent = new AutoResetEvent (false);
|
||||
int size;
|
||||
private Queue<string> Lines = new Queue<string>();
|
||||
private int MaxSize;
|
||||
private AutoResetEvent QueueFullLock = new AutoResetEvent(false);
|
||||
private AutoResetEvent QueueEmptyLock = new AutoResetEvent(false);
|
||||
|
||||
public Buffer(int size)
|
||||
public Buffer (int maxSize)
|
||||
{
|
||||
this.size=size;
|
||||
this.MaxSize = maxSize;
|
||||
}
|
||||
|
||||
|
||||
public void AddToBuffer (string s)
|
||||
public void AddLine (string line)
|
||||
{
|
||||
if (RawBuffer.Count >= size){
|
||||
|
||||
bool waitRequired = false;
|
||||
lock (Lines) {
|
||||
if (Lines.Count >= MaxSize) {
|
||||
waitRequired = true;
|
||||
QueueFullLock.Reset ();
|
||||
}
|
||||
else{
|
||||
lock (RawBuffer) {
|
||||
RawBuffer.Enqueue (s);
|
||||
BufferFilledEvent.Set ();
|
||||
}
|
||||
if (waitRequired) {
|
||||
QueueFullLock.WaitOne ();
|
||||
}
|
||||
lock (Lines) {
|
||||
Lines.Enqueue (line);
|
||||
QueueEmptyLock.Set();
|
||||
}
|
||||
}
|
||||
|
||||
public string NextLine ()
|
||||
{
|
||||
bool waitRequired = false;
|
||||
string line;
|
||||
lock (Lines) {
|
||||
if (Lines.Count == 0) {
|
||||
waitRequired = true;
|
||||
QueueEmptyLock.Reset ();
|
||||
}
|
||||
}
|
||||
if (waitRequired) {
|
||||
QueueEmptyLock.WaitOne ();
|
||||
}
|
||||
lock (Lines) {
|
||||
line = Lines.Dequeue();
|
||||
QueueFullLock.Set ();
|
||||
}
|
||||
return line;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
class BufferManuel
|
||||
{
|
||||
private Queue<string> Lines = new Queue<string>();
|
||||
private int MaxSize;
|
||||
private AutoResetEvent QueueFullLock = new AutoResetEvent(false);
|
||||
private AutoResetEvent QueueEmptyLock = new AutoResetEvent(false);
|
||||
|
||||
public BufferManuel (int maxSize)
|
||||
{
|
||||
this.MaxSize = maxSize;
|
||||
}
|
||||
|
||||
public void AddLine (string line)
|
||||
{
|
||||
bool waitRequired = false;
|
||||
lock (Lines) {
|
||||
if (Lines.Count >= MaxSize) {
|
||||
waitRequired = true;
|
||||
QueueFullLock.Reset ();
|
||||
}
|
||||
}
|
||||
if (waitRequired) {
|
||||
QueueFullLock.WaitOne ();
|
||||
}
|
||||
lock (Lines) {
|
||||
Lines.Enqueue (line);
|
||||
QueueEmptyLock.Set();
|
||||
}
|
||||
}
|
||||
|
||||
public string NextLine ()
|
||||
{
|
||||
bool waitRequired = false;
|
||||
string line;
|
||||
lock (Lines) {
|
||||
if (Lines.Count == 0) {
|
||||
waitRequired = true;
|
||||
QueueEmptyLock.Reset ();
|
||||
}
|
||||
}
|
||||
if (waitRequired) {
|
||||
QueueEmptyLock.WaitOne ();
|
||||
}
|
||||
lock (Lines) {
|
||||
line = Lines.Dequeue();
|
||||
QueueFullLock.Set ();
|
||||
}
|
||||
return line;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class Buffer_Wafa
|
||||
{
|
||||
private Queue<string> DotA2 = new Queue<string> ();
|
||||
private int sizelimit;
|
||||
|
||||
public Buffer_Wafa (int limit)
|
||||
{
|
||||
sizelimit = limit;
|
||||
}
|
||||
|
||||
bool isEmpty(){
|
||||
if (DotA2.Count == 0)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isFull(){
|
||||
if (DotA2.Count >= sizelimit)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
string popMessage(){
|
||||
//TODO
|
||||
}
|
||||
|
||||
void enqueueMessage (string servermessage){
|
||||
bool varIsFull = isFull();
|
||||
if (varIsFull == false) {
|
||||
DotA2.Enqueue (servermessage);
|
||||
} else {
|
||||
//this is else
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,22 +32,22 @@ namespace WorldOfPeacecraft
|
||||
return Id;
|
||||
}
|
||||
|
||||
public void SetPosX (int x)
|
||||
public void SetX (int x)
|
||||
{
|
||||
this.Coord.X = x;
|
||||
}
|
||||
|
||||
public int getXPosition ()
|
||||
public int GetX ()
|
||||
{
|
||||
return Coord.X;
|
||||
}
|
||||
|
||||
public void SetPosY (int y)
|
||||
public void SetY (int y)
|
||||
{
|
||||
this.Coord.Y = y;
|
||||
}
|
||||
|
||||
public int getYPosition ()
|
||||
public int GetY ()
|
||||
{
|
||||
return Coord.Y;
|
||||
}
|
||||
|
||||
82
src/Gui/ChatInputBox.cs
Normal file
82
src/Gui/ChatInputBox.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class ChatInputBox : TextBox
|
||||
{
|
||||
private LinkedList<string> InputHistory = new LinkedList<string>();
|
||||
private LinkedListNode<string> CurrentHistoryEntry;
|
||||
|
||||
public delegate void ChatMessageSubmittedEventHandler (string message);
|
||||
public event ChatMessageSubmittedEventHandler ChatMessageSubmitted;
|
||||
|
||||
public ChatInputBox ()
|
||||
{
|
||||
this.KeyDown += KeyDownEvent;
|
||||
this.KeyPress += KeyPressEvent;
|
||||
}
|
||||
|
||||
private void KeyPressEvent (object o, KeyPressEventArgs args)
|
||||
{
|
||||
// Supress the "ding"-sound
|
||||
if (args.KeyChar == (char)Keys.Return) {
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void KeyDownEvent (object o, KeyEventArgs args)
|
||||
{
|
||||
if (args.KeyCode == Keys.Return) {
|
||||
if (this.Text != "")
|
||||
{
|
||||
string message = this.Text;
|
||||
this.Text = "";
|
||||
if (CurrentHistoryEntry == null) {
|
||||
InputHistory.AddLast (message);
|
||||
}
|
||||
else {
|
||||
CurrentHistoryEntry.Value = message;
|
||||
CurrentHistoryEntry = null;
|
||||
}
|
||||
if (ChatMessageSubmitted != null) {
|
||||
this.ChatMessageSubmitted (message);
|
||||
}
|
||||
}
|
||||
args.Handled = true;
|
||||
} else if (args.KeyCode == Keys.Up) {
|
||||
if (InputHistory.Count > 0) {
|
||||
if (CurrentHistoryEntry == null) {
|
||||
CurrentHistoryEntry = InputHistory.Last;
|
||||
if (this.Text != "")
|
||||
{
|
||||
InputHistory.AddLast(this.Text);
|
||||
}
|
||||
this.Text = CurrentHistoryEntry.Value;
|
||||
args.Handled = true;
|
||||
} else {
|
||||
if (CurrentHistoryEntry != InputHistory.First) {
|
||||
CurrentHistoryEntry.Value = this.Text;
|
||||
CurrentHistoryEntry = CurrentHistoryEntry.Previous;
|
||||
this.Text = CurrentHistoryEntry.Value;
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (args.KeyCode == Keys.Down) {
|
||||
if (CurrentHistoryEntry != null)
|
||||
{
|
||||
CurrentHistoryEntry.Value = this.Text;
|
||||
CurrentHistoryEntry = CurrentHistoryEntry.Next;
|
||||
if (CurrentHistoryEntry == null) {
|
||||
this.Text = "";
|
||||
} else {
|
||||
this.Text = CurrentHistoryEntry.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
52
src/Gui/ChatOutputBox.cs
Normal file
52
src/Gui/ChatOutputBox.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class ChatOutputBox : RichTextBox
|
||||
{
|
||||
private IBackend Backend;
|
||||
private Font MessageFont;
|
||||
private Font SenderFont;
|
||||
private Font IregularSenderFont;
|
||||
|
||||
public ChatOutputBox (IBackend backend)
|
||||
{
|
||||
Backend = backend;
|
||||
this.ReadOnly = true;
|
||||
this.Multiline = true;
|
||||
MessageFont = this.SelectionFont;
|
||||
SenderFont = new Font (MessageFont, FontStyle.Bold);
|
||||
IregularSenderFont = new Font (MessageFont, FontStyle.Bold | FontStyle.Italic);
|
||||
}
|
||||
|
||||
public void UpdateData ()
|
||||
{
|
||||
this.SuspendLayout ();
|
||||
this.Clear ();
|
||||
IEnumerable<IChatMessage> chatMessages = Backend.GetChatMessages ();
|
||||
bool firstline = true;
|
||||
lock (Backend) {
|
||||
foreach (IChatMessage message in chatMessages) {
|
||||
if (firstline) {
|
||||
firstline = false;
|
||||
} else {
|
||||
this.AppendText ("\n");
|
||||
}
|
||||
if (message.IsSenderPlayer ()) {
|
||||
this.SelectionFont = SenderFont;
|
||||
} else {
|
||||
this.SelectionFont = IregularSenderFont;
|
||||
}
|
||||
this.AppendText (message.GetSender ());
|
||||
this.AppendText (": ");
|
||||
this.SelectionFont = MessageFont;
|
||||
this.AppendText (message.GetMessage ());
|
||||
}
|
||||
}
|
||||
this.ResumeLayout ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
49
src/Gui/ChatPanel.cs
Normal file
49
src/Gui/ChatPanel.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class ChatPanel : Panel
|
||||
{
|
||||
private ChatInputBox ChatInput;
|
||||
private ChatOutputBox ChatOutput;
|
||||
private IBackend Backend;
|
||||
|
||||
public ChatPanel (IBackend backend)
|
||||
{
|
||||
Backend = backend;
|
||||
ChatInput = new ChatInputBox ();
|
||||
ChatInput.ChatMessageSubmitted += OnChatMessageSent;
|
||||
ChatOutput = new ChatOutputBox (backend);
|
||||
|
||||
this.Controls.Add (ChatInput);
|
||||
this.Controls.Add (ChatOutput);
|
||||
}
|
||||
|
||||
protected override void OnLayout (LayoutEventArgs levent)
|
||||
{
|
||||
int outputHeight = this.ClientSize.Height - ChatInput.Height;
|
||||
ChatOutput.Location = new Point (0, 0);
|
||||
ChatOutput.Size = new Size (this.ClientSize.Width, outputHeight);
|
||||
ChatInput.Location = new Point (0, outputHeight);
|
||||
ChatInput.Size = new Size (this.ClientSize.Width, ChatInput.ClientSize.Width);
|
||||
base.OnLayout (levent);
|
||||
}
|
||||
|
||||
private void OnChatMessageSent (string message)
|
||||
{
|
||||
if (message.StartsWith ("/")) {
|
||||
string command = message.Substring (1);
|
||||
Backend.SendCommand(command);
|
||||
} else {
|
||||
Backend.SendChatMessage(message);
|
||||
}
|
||||
// TODO Move focus to board?
|
||||
}
|
||||
|
||||
public void UpdateData()
|
||||
{
|
||||
ChatOutput.UpdateData ();
|
||||
}
|
||||
}
|
||||
}
|
||||
158
src/Gui/Gui.cs
Normal file
158
src/Gui/Gui.cs
Normal file
@@ -0,0 +1,158 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
class Gui : Form, IGui
|
||||
{
|
||||
private const int TileSize = 32;
|
||||
private const int EntitySize = 10;
|
||||
private const int ChatWidth = 300;
|
||||
private IBackend Backend;
|
||||
|
||||
private Panel Board = new Panel();
|
||||
private ChatPanel ChatPanel;
|
||||
|
||||
public Gui ()
|
||||
{
|
||||
AllocConsole();
|
||||
}
|
||||
|
||||
public void SetBackend (IBackend backend)
|
||||
{
|
||||
Backend = backend;
|
||||
}
|
||||
|
||||
protected override void OnLoad (EventArgs e)
|
||||
{
|
||||
base.OnLoad (e);
|
||||
InitializeComponents ();
|
||||
Backend.StartThreads ();
|
||||
}
|
||||
|
||||
public void InitializeComponents ()
|
||||
{
|
||||
ChatPanel = new ChatPanel (Backend);
|
||||
this.SuspendLayout();
|
||||
this.Size = new Size(400 + ChatWidth, 400);
|
||||
Board.Location = new Point(0,0);
|
||||
Board.Size = new Size(400, 400);
|
||||
Board.Paint += DoPaint;
|
||||
ChatPanel.Location = new Point (400, 0);
|
||||
ChatPanel.Size = new Size (300, 400);
|
||||
this.DoubleBuffered = true;
|
||||
this.MaximizeBox = false;
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Name = "WorldOfPeacecraft";
|
||||
this.ShowIcon = false;
|
||||
|
||||
this.Controls.Add (Board);
|
||||
this.Controls.Add (ChatPanel);
|
||||
|
||||
this.ResumeLayout();
|
||||
}
|
||||
|
||||
protected override void OnClosing (System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
base.OnClosing (e);
|
||||
Backend.Stop ();
|
||||
}
|
||||
|
||||
public void DoPaint (object source, PaintEventArgs args)
|
||||
{
|
||||
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate (Board.CreateGraphics (), Board.DisplayRectangle);
|
||||
Graphics g = buffer.Graphics;
|
||||
lock (Backend) {
|
||||
PaintMap (g);
|
||||
PaintEntities (g);
|
||||
}
|
||||
buffer.Render();
|
||||
}
|
||||
|
||||
public void PaintMap (Graphics g)
|
||||
{
|
||||
ITile[,] Map = Backend.GetMap ();
|
||||
if (Map != null) {
|
||||
for (int y = 0; y < Map.GetLength(1); y++) {
|
||||
for (int x = 0; x < Map.GetLength(0); x++) {
|
||||
PaintTile (g, Map [x, y], x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
g.FillRectangle(new SolidBrush(Color.White), Board.DisplayRectangle);
|
||||
}
|
||||
}
|
||||
|
||||
public void PaintTile (Graphics g, ITile tile, int x, int y)
|
||||
{
|
||||
int posx = x * TileSize;
|
||||
int posy = y * TileSize;
|
||||
Color color;
|
||||
if (tile.IsForest ()) {
|
||||
color = Color.Green;
|
||||
} // Stupid parenthesis
|
||||
else if (tile.IsHuntable ()) {
|
||||
color = Color.BurlyWood;
|
||||
} else if (tile.IsWalkable ()) {
|
||||
color = Color.Yellow;
|
||||
} else if (tile.IsWall ()) {
|
||||
color = Color.DarkGray;
|
||||
} else if (tile.IsWater ()) {
|
||||
color = Color.Blue;
|
||||
} else {
|
||||
color = Color.Black;
|
||||
}
|
||||
g.FillRectangle(new SolidBrush(color), posx, posy, TileSize, TileSize);
|
||||
}
|
||||
|
||||
public void PaintEntities (Graphics g)
|
||||
{
|
||||
IEnumerable<IPositionable> dragons = Backend.GetDragons ();
|
||||
IEnumerable<IPositionable> players = Backend.GetPlayers ();
|
||||
foreach (IPositionable dragon in dragons) {
|
||||
PaintEntity (g, dragon);
|
||||
}
|
||||
foreach (IPositionable player in players) {
|
||||
PaintEntity (g, player);
|
||||
}
|
||||
}
|
||||
|
||||
public void PaintEntity (Graphics g, IPositionable entity)
|
||||
{
|
||||
int x = entity.GetX () * TileSize + TileSize / 2 - EntitySize / 2;
|
||||
int y = entity.GetY () * TileSize + TileSize / 2 - EntitySize / 2;
|
||||
g.FillRectangle (new SolidBrush (Color.Red), x, y, EntitySize, EntitySize);
|
||||
g.DrawRectangle (new Pen( new SolidBrush (Color.Black)), x, y, EntitySize, EntitySize);
|
||||
}
|
||||
|
||||
public void PerformRefresh ()
|
||||
{
|
||||
this.BeginInvoke(new MethodInvoker(delegate
|
||||
{
|
||||
ITile[,] map = Backend.GetMap();
|
||||
if (map == null) {
|
||||
return;
|
||||
}
|
||||
int mapWidth = (map.GetLength(0)) * TileSize;
|
||||
int mapHeight = (map.GetLength(1)) * TileSize;
|
||||
this.SuspendLayout();
|
||||
this.SetClientSizeCore(mapWidth + ChatWidth, mapHeight);
|
||||
Board.Size = new Size(mapWidth, mapHeight);
|
||||
ChatPanel.Location = new Point (mapWidth, 0);
|
||||
ChatPanel.Size = new Size (ChatWidth, mapHeight);
|
||||
this.ResumeLayout();
|
||||
this.PerformLayout();
|
||||
ChatPanel.UpdateData ();
|
||||
this.Refresh();
|
||||
}));
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool AllocConsole();
|
||||
}
|
||||
}
|
||||
23
src/Gui/IBackend.cs
Normal file
23
src/Gui/IBackend.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public interface IBackend
|
||||
{
|
||||
ITile[,] GetMap();
|
||||
|
||||
IEnumerable<IPositionable> GetPlayers();
|
||||
|
||||
IEnumerable<IPositionable> GetDragons();
|
||||
|
||||
IEnumerable<IChatMessage> GetChatMessages();
|
||||
|
||||
void SendChatMessage (string message);
|
||||
|
||||
void SendCommand (string command);
|
||||
|
||||
void StartThreads();
|
||||
|
||||
void Stop();
|
||||
}
|
||||
}
|
||||
11
src/Gui/IChatMessage.cs
Normal file
11
src/Gui/IChatMessage.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public interface IChatMessage
|
||||
{
|
||||
string GetMessage();
|
||||
|
||||
string GetSender();
|
||||
|
||||
bool IsSenderPlayer();
|
||||
}
|
||||
}
|
||||
8
src/Gui/IGui.cs
Normal file
8
src/Gui/IGui.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public interface IGui
|
||||
{
|
||||
void PerformRefresh();
|
||||
void SetBackend(IBackend backend);
|
||||
}
|
||||
}
|
||||
26
src/Gui/IPositionable.cs
Normal file
26
src/Gui/IPositionable.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface your positionable objects should implement. Such as the dragons and players.
|
||||
/// This enables the frontend to determine the current position of said objects to render them at the correct space.
|
||||
/// </summary>
|
||||
public interface IPositionable
|
||||
{
|
||||
/// <summary>
|
||||
/// Getter for the x-position
|
||||
/// </summary>
|
||||
/// <returns>the x-position</returns>
|
||||
int GetX();
|
||||
/// <summary>
|
||||
/// Getter for the y-position
|
||||
/// </summary>
|
||||
/// <returns>the y-position</returns>
|
||||
int GetY();
|
||||
}
|
||||
}
|
||||
17
src/Gui/ITile.cs
Normal file
17
src/Gui/ITile.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public interface ITile : IPositionable
|
||||
{
|
||||
bool IsWalkable();
|
||||
bool IsWall();
|
||||
bool IsForest();
|
||||
bool IsHuntable();
|
||||
bool IsWater();
|
||||
}
|
||||
}
|
||||
20
src/Gui/Program.cs
Normal file
20
src/Gui/Program.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
|
||||
Gui gui = new Gui();
|
||||
Backend backend = new Backend(gui);
|
||||
gui.SetBackend(backend);
|
||||
Application.Run (gui);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,8 +13,8 @@ namespace WorldOfPeacecraft
|
||||
|
||||
public void SetTile (Tile t)
|
||||
{
|
||||
int x = t.getX ();
|
||||
int y = t.getY ();
|
||||
int x = t.GetX ();
|
||||
int y = t.GetY ();
|
||||
map [x, y] = t;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class Message
|
||||
public class Message : IChatMessage
|
||||
{
|
||||
int sourceID;
|
||||
string source;
|
||||
@@ -14,6 +14,21 @@ namespace WorldOfPeacecraft
|
||||
source = src;
|
||||
text = txt;
|
||||
}
|
||||
|
||||
public string GetMessage()
|
||||
{
|
||||
return text;
|
||||
}
|
||||
|
||||
public string GetSender()
|
||||
{
|
||||
return source;
|
||||
}
|
||||
|
||||
public bool IsSenderPlayer ()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
101
src/Parser.cs
101
src/Parser.cs
@@ -49,46 +49,29 @@ namespace WorldOfPeacecraft
|
||||
public const string MessPlayers = "players";
|
||||
public const string MessDragon = "dragon";
|
||||
public const string MessMapcell = "cell";
|
||||
private Buffer MonsterBuffer;
|
||||
private Buffer InputBuffer;
|
||||
private Thread ParserThread;
|
||||
private LinkedList<string> Message;
|
||||
private Regex LastLineRegex;
|
||||
private Backend backend;
|
||||
private Backend Backend;
|
||||
|
||||
public Parser (Buffer b)
|
||||
public Parser (Backend backend, Buffer buffer)
|
||||
{
|
||||
MonsterBuffer = b;
|
||||
ParserThread = new Thread (new ThreadStart (this.RunParser));
|
||||
ParserThread.Start();
|
||||
InputBuffer = buffer;
|
||||
Backend = backend;
|
||||
Message = new LinkedList<string> ();
|
||||
LastLineRegex = new Regex ("^end:[0-9]+$");
|
||||
ParserThread = new Thread (new ThreadStart (this.RunParser));
|
||||
}
|
||||
|
||||
private void RunParser ()
|
||||
{/*
|
||||
{
|
||||
while (true) {
|
||||
bool waitRequired = false;
|
||||
lock (MonsterBuffer) {
|
||||
if (MonsterBuffer.Count == 0) {
|
||||
waitRequired = true;
|
||||
BufferFilledEvent.Reset ();
|
||||
}
|
||||
}
|
||||
if (waitRequired) {
|
||||
BufferFilledEvent.WaitOne ();
|
||||
}
|
||||
lock (Buffer) {
|
||||
Message.AddLast (Buffer.Dequeue ());
|
||||
}
|
||||
Message.AddLast (InputBuffer.NextLine ());
|
||||
if (IsCompletePackage ()) {
|
||||
Parse ();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public Player getDummyPlayer()
|
||||
{
|
||||
return DummyPlayer;
|
||||
}
|
||||
|
||||
private void Parse ()
|
||||
@@ -188,11 +171,17 @@ namespace WorldOfPeacecraft
|
||||
switch (block.GetName ()) {
|
||||
case MessPlayer:
|
||||
Player player = MapPlayer (block);
|
||||
backend.removePlayer (player);
|
||||
lock (Backend) {
|
||||
Backend.removePlayer (player);
|
||||
}
|
||||
Backend.RefreshGui ();
|
||||
break;
|
||||
case MessDragon:
|
||||
Dragon dragon = MapDragon (block);
|
||||
backend.removeDragon (dragon);
|
||||
lock (Backend) {
|
||||
Backend.removeDragon (dragon);
|
||||
}
|
||||
Backend.RefreshGui ();
|
||||
break;
|
||||
default:
|
||||
ThrowUnknownBlockException(deleteBlock, block);
|
||||
@@ -215,15 +204,22 @@ namespace WorldOfPeacecraft
|
||||
foreach (Block cell in cellsBlock.GetBlocks()) {
|
||||
map.SetTile(MapMapcell(cell));
|
||||
}
|
||||
backend.SetMap(map);
|
||||
lock (Backend) {
|
||||
Backend.SetMap (map);
|
||||
}
|
||||
Backend.RefreshGui();
|
||||
}
|
||||
|
||||
private void ProcessMessage (Block mesBlock)
|
||||
{
|
||||
// TODO Ausnahmebehandlung von mehrzeiligen Nachrichten?
|
||||
int srcid = mesBlock.GetIntValue (ValueSourceId);
|
||||
string src = mesBlock.GetStringValue (ValueSource);
|
||||
string txt = mesBlock.GetStringValue (ValueText);
|
||||
Message m = new Message (srcid, src, txt);
|
||||
lock (Backend) {
|
||||
Backend.AddChatMessage (new Message (srcid, src, txt));
|
||||
}
|
||||
Backend.RefreshGui ();
|
||||
}
|
||||
|
||||
private void ProcessAnswer (Block block)
|
||||
@@ -286,7 +282,6 @@ namespace WorldOfPeacecraft
|
||||
break;
|
||||
default:
|
||||
throw new ParsingException("Invalid type"); // TODO Better message
|
||||
break;
|
||||
}
|
||||
bool accepted = challengeBlock.GetBoolValue("accepted");
|
||||
Challenge c = new Challenge(id, type, accepted);
|
||||
@@ -295,12 +290,19 @@ namespace WorldOfPeacecraft
|
||||
|
||||
private void ProcessPlayer (Block playerBlock)
|
||||
{
|
||||
backend.SetPlayer(MapPlayer(playerBlock));
|
||||
lock (Backend) {
|
||||
Backend.SetPlayer (MapPlayer (playerBlock));
|
||||
}
|
||||
Backend.RefreshGui ();
|
||||
}
|
||||
|
||||
private void ProcessMapcell (Block mapcellBlock)
|
||||
{
|
||||
backend.getMapObject().SetTile(MapMapcell(mapcellBlock));
|
||||
Tile tile = MapMapcell (mapcellBlock);
|
||||
lock (Backend) {
|
||||
Backend.getMapObject ().SetTile (tile);
|
||||
}
|
||||
Backend.RefreshGui ();
|
||||
}
|
||||
|
||||
private void ProcessYourid (Block yourIdBlock)
|
||||
@@ -329,15 +331,19 @@ namespace WorldOfPeacecraft
|
||||
|
||||
private void ProcessEntities (Block entitiesBlock)
|
||||
{
|
||||
backend.clearDragons ();
|
||||
backend.clearPlayers ();
|
||||
// This lock can be placed more efficiently. Does it make sense?
|
||||
lock (Backend) {
|
||||
Backend.clearDragons ();
|
||||
Backend.clearPlayers ();
|
||||
foreach (Block entityBlock in entitiesBlock.GetBlocks ()) {
|
||||
switch (entityBlock.GetName ()) {
|
||||
case MessPlayer:
|
||||
backend.SetPlayer(MapPlayer(entityBlock));
|
||||
lock (Backend) {
|
||||
Backend.SetPlayer (MapPlayer (entityBlock));
|
||||
}
|
||||
break;
|
||||
case MessDragon:
|
||||
backend.SetDragon(MapDragon(entityBlock));
|
||||
Backend.SetDragon (MapDragon (entityBlock));
|
||||
break;
|
||||
default:
|
||||
ThrowUnknownBlockException (entitiesBlock, entityBlock);
|
||||
@@ -345,18 +351,28 @@ namespace WorldOfPeacecraft
|
||||
}
|
||||
}
|
||||
}
|
||||
Backend.RefreshGui();
|
||||
}
|
||||
|
||||
private void ProcessPlayers (Block playersBlock)
|
||||
{
|
||||
backend.clearPlayers ();
|
||||
// This lock can be placed more efficiently. Does it make sense?
|
||||
lock (Backend) {
|
||||
Backend.clearPlayers ();
|
||||
foreach (Block playerBlock in playersBlock.GetBlocks ()) {
|
||||
backend.SetPlayer(MapPlayer(playerBlock));
|
||||
Backend.SetPlayer (MapPlayer (playerBlock));
|
||||
}
|
||||
}
|
||||
Backend.RefreshGui ();
|
||||
}
|
||||
|
||||
private void ProcessDragon (Block dragonBlock)
|
||||
{
|
||||
backend.SetDragon(MapDragon(dragonBlock));
|
||||
Dragon dragon = MapDragon (dragonBlock);
|
||||
lock (Backend) {
|
||||
Backend.SetDragon (dragon);
|
||||
}
|
||||
Backend.RefreshGui ();
|
||||
}
|
||||
|
||||
private Dragon MapDragon (Block dragonBlock)
|
||||
@@ -440,13 +456,16 @@ namespace WorldOfPeacecraft
|
||||
return LastLineRegex.IsMatch (lastLine);
|
||||
}
|
||||
|
||||
public void Start ()
|
||||
{
|
||||
ParserThread.Start();
|
||||
}
|
||||
|
||||
public void Stop ()
|
||||
{
|
||||
ParserThread.Abort ();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private class Block
|
||||
{
|
||||
private string Name;
|
||||
|
||||
@@ -9,15 +9,14 @@ namespace WorldOfPeacecraft
|
||||
{
|
||||
private TcpClient Client;
|
||||
private StreamReader Reader;
|
||||
private Buffer KillerBuffer;
|
||||
private Buffer ReceiverBuffer;
|
||||
private Thread ReceiverThread;
|
||||
|
||||
public Receiver (TcpClient client, Buffer buffer)
|
||||
{
|
||||
this.Client = client;
|
||||
this.KillerBuffer = buffer;
|
||||
this.ReceiverBuffer = buffer;
|
||||
ReceiverThread = new Thread(new ThreadStart(this.doReceive));
|
||||
ReceiverThread.Start();
|
||||
}
|
||||
|
||||
public string Receive ()
|
||||
@@ -29,10 +28,15 @@ namespace WorldOfPeacecraft
|
||||
{
|
||||
this.Reader = new StreamReader (Client.GetStream ());
|
||||
while (true) {
|
||||
KillerBuffer.AddToBuffer(Receive());
|
||||
ReceiverBuffer.AddLine(Receive());
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
ReceiverThread.Start ();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
ReceiverThread.Abort ();
|
||||
|
||||
@@ -2,16 +2,21 @@ using System;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace WorldOfPeacecraft
|
||||
{
|
||||
public class Sender
|
||||
{
|
||||
private TcpClient Client;
|
||||
private Buffer Buffer;
|
||||
private Thread SenderThread;
|
||||
|
||||
public Sender (TcpClient client)
|
||||
public Sender (TcpClient client, Buffer buffer)
|
||||
{
|
||||
this.Client = client;
|
||||
this.Buffer = buffer;
|
||||
this.SenderThread = new Thread(new ThreadStart(this.threadStart));
|
||||
}
|
||||
|
||||
public void Send (String message)
|
||||
@@ -20,5 +25,22 @@ namespace WorldOfPeacecraft
|
||||
writer.WriteLine (message);
|
||||
writer.Flush ();
|
||||
}
|
||||
|
||||
private void threadStart ()
|
||||
{
|
||||
while (true) {
|
||||
Send (Buffer.NextLine());
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
SenderThread.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
SenderThread.Abort();
|
||||
}
|
||||
}
|
||||
}
|
||||
105
src/Tile.cs
105
src/Tile.cs
@@ -5,115 +5,104 @@ namespace WorldOfPeacecraft
|
||||
{
|
||||
public class Tile : ITile
|
||||
{
|
||||
public int x;
|
||||
public int y;
|
||||
public Entity entity;
|
||||
public bool walkable;
|
||||
public bool wall;
|
||||
public bool forest;
|
||||
public bool huntable;
|
||||
public bool water;
|
||||
public int X;
|
||||
public int Y;
|
||||
public Entity Entity;
|
||||
public bool Walkable;
|
||||
public bool Wall;
|
||||
public bool Forest;
|
||||
public bool Huntable;
|
||||
public bool Water;
|
||||
|
||||
public Tile (int posX, int posY, bool walkable, bool wall, bool forest, bool huntable, bool water)
|
||||
{
|
||||
this.setX (posX);
|
||||
this.setY (posY);
|
||||
this.setWalkable (walkable);
|
||||
this.setWall(wall);
|
||||
this.setForest (forest);
|
||||
this.setHuntable (huntable);
|
||||
this.setWater (water);
|
||||
this.SetX (posX);
|
||||
this.SetY (posY);
|
||||
this.SetWalkable (walkable);
|
||||
this.SetWall(wall);
|
||||
this.SetForest (forest);
|
||||
this.SetHuntable (huntable);
|
||||
this.SetWater (water);
|
||||
}
|
||||
|
||||
public void setX (int x)
|
||||
public void SetX (int x)
|
||||
{
|
||||
this.x = x;
|
||||
this.X = x;
|
||||
}
|
||||
|
||||
public int getX ()
|
||||
public int GetX ()
|
||||
{
|
||||
return x;
|
||||
return X;
|
||||
}
|
||||
|
||||
public int getXPosition ()
|
||||
public void SetY (int y)
|
||||
{
|
||||
return x;
|
||||
this.Y = y;
|
||||
}
|
||||
|
||||
public void setY (int y)
|
||||
public int GetY ()
|
||||
{
|
||||
this.y = y;
|
||||
return Y;
|
||||
}
|
||||
|
||||
public int getY ()
|
||||
public void SetEntity (Entity entity)
|
||||
{
|
||||
return y;
|
||||
this.Entity = entity;
|
||||
}
|
||||
|
||||
public int getYPosition ()
|
||||
public Entity GetEntity ()
|
||||
{
|
||||
return y;
|
||||
return Entity;
|
||||
}
|
||||
|
||||
public void setEntity (Entity entity)
|
||||
public void SetWalkable (bool walkable)
|
||||
{
|
||||
this.entity = entity;
|
||||
this.Walkable = walkable;
|
||||
}
|
||||
|
||||
public Entity getEntity ()
|
||||
public bool IsWalkable ()
|
||||
{
|
||||
return entity;
|
||||
return Walkable;
|
||||
}
|
||||
|
||||
public void setWalkable (bool walkable)
|
||||
public void SetWall(bool wall)
|
||||
{
|
||||
this.walkable = walkable;
|
||||
this.Wall = wall;
|
||||
}
|
||||
|
||||
public bool isWalkable ()
|
||||
public bool IsWall()
|
||||
{
|
||||
return walkable;
|
||||
return Wall;
|
||||
}
|
||||
|
||||
public void setWall(bool wall)
|
||||
public void SetForest (bool forest)
|
||||
{
|
||||
this.wall = wall;
|
||||
this.Forest = forest;
|
||||
}
|
||||
|
||||
public bool isWall()
|
||||
public bool IsForest ()
|
||||
{
|
||||
return wall;
|
||||
return Forest;
|
||||
}
|
||||
|
||||
|
||||
public void setForest (bool forest)
|
||||
public void SetHuntable (bool huntable)
|
||||
{
|
||||
this.forest = forest;
|
||||
this.Huntable = huntable;
|
||||
}
|
||||
|
||||
public bool isForest ()
|
||||
public bool IsHuntable ()
|
||||
{
|
||||
return forest;
|
||||
return Huntable;
|
||||
}
|
||||
|
||||
public void setHuntable (bool huntable)
|
||||
public void SetWater (bool water)
|
||||
{
|
||||
this.huntable = huntable;
|
||||
this.Water = water;
|
||||
}
|
||||
|
||||
public bool isHuntable ()
|
||||
public bool IsWater ()
|
||||
{
|
||||
return huntable;
|
||||
}
|
||||
|
||||
public void setWater (bool water)
|
||||
{
|
||||
this.water = water;
|
||||
}
|
||||
|
||||
public bool isWater ()
|
||||
{
|
||||
return water;
|
||||
return Water;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user