Ip vom Liveserver eingetragen, Compilefehler gefixed
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@@ -21,10 +21,6 @@ namespace WorldOfPeacecraft
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private AutoResetEvent InitializedEvent = new AutoResetEvent(false);
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private AutoResetEvent InitializedEvent = new AutoResetEvent(false);
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private bool initialized = false;
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private bool initialized = false;
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private Pathwalker Pathwalker = new Pathwalker();
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private Pathwalker Pathwalker = new Pathwalker();
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private Func<Player, bool> isNotBusy = (Player p) => !p.GetBusy();
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private Func<String, Player, bool> name = (String searchName, Player p) => searchName==p.GetName();
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private Func<int, Player, Player, bool> rangePlayer = (int maxDis, Player me, Player friend) => maxDis <= distance = new int(Math.Abs (me.GetX() - friend.GetX()) + Math.Abs (me.GetY() - friend.GetY());
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public Backend (IGui gui)
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public Backend (IGui gui)
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{
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{
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@@ -209,7 +205,7 @@ namespace WorldOfPeacecraft
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}
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}
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public void Initialize(){
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public void Initialize(){
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Client.Connect ("localhost", 9999);
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Client.Connect ("85.214.103.114", 110);
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StartThreads ();
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StartThreads ();
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InitializedEvent.WaitOne();
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InitializedEvent.WaitOne();
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initialized = true;
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initialized = true;
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