Splashscreen wechselt jetzt erst zur gui nachdem die Map vom server empfangen wurde
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@@ -17,6 +17,8 @@ namespace WorldOfPeacecraft
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private Buffer SenderBuffer;
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private IGui Gui;
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private int SelfId;
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private AutoResetEvent InitializedEvent = new AutoResetEvent(false);
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private bool initialized = false;
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public Backend (IGui gui)
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{
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@@ -30,9 +32,9 @@ namespace WorldOfPeacecraft
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Parse = new Parser (this, receiverBuffer);
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Rec = new Receiver (Client, receiverBuffer);
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Send = new Sender (Client, SenderBuffer);
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SenderBuffer.AddLine ("get:map");
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SenderBuffer.AddLine ("get:me");
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SenderBuffer.AddLine ("get:ents");
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SenderBuffer.AddLine ("get:map");
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}
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public void SetSelfId (int id)
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@@ -98,6 +100,7 @@ namespace WorldOfPeacecraft
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public void SetMap (Map map)
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{
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this.Map = map;
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InitializedEvent.Set();
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}
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public ITile[,] GetMap ()
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@@ -166,12 +169,12 @@ namespace WorldOfPeacecraft
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}
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}
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public void RefreshGui()
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public void RefreshGui ()
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{
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Gui.PerformRefresh();
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Gui.PerformRefresh ();
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}
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public void StartThreads() {
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private void StartThreads() {
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Parse.Start ();
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Rec.Start ();
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Send.Start ();
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@@ -183,8 +186,11 @@ namespace WorldOfPeacecraft
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Client.Close ();
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}
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public void Connect(){
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public void Initialize(){
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Client.Connect ("localhost", 9999);
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StartThreads ();
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InitializedEvent.WaitOne();
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initialized = true;
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}
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}
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}
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