diff --git a/DummyBackend.cs b/DummyBackend.cs
deleted file mode 100644
index f4dfa1c..0000000
--- a/DummyBackend.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace inf3
-{
- class DummyBackend
- {
- }
-}
diff --git a/ParserTest.cs b/ParserTest.cs
deleted file mode 100644
index 08c08ad..0000000
--- a/ParserTest.cs
+++ /dev/null
@@ -1,257 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Frontend;
-using WorldOfPeacecraft;
-using System.Threading;
-
-namespace inf3
-{
- public class ParserTest
- {
- static void Main()
- {
- Parser p = new Parser();
-
- p.AddToBuffer("begin:5");
- //Console.WriteLine(p.getBuffer().Dequeue());
- p.AddToBuffer("begin:upd");
- p.AddToBuffer("begin:player");
- p.AddToBuffer("id:3");
- p.AddToBuffer("typ:Player");
- p.AddToBuffer("busy:false");
- p.AddToBuffer("desc:Player3");
- p.AddToBuffer("x:3");
- p.AddToBuffer("y:15");
- p.AddToBuffer("points:0");
- p.AddToBuffer("end:player");
- p.AddToBuffer("end:upd");
- p.AddToBuffer("end:5");
-
- /*
- p.AddToBuffer("begin:24");
- p.AddToBuffer("begin:players");
- p.AddToBuffer("begin:player");
- p.AddToBuffer("id:3");
- p.AddToBuffer("typ:Player");
- p.AddToBuffer("busy:false");
- p.AddToBuffer("desc:Player3");
- p.AddToBuffer("x:3");
- p.AddToBuffer("y:15");
- p.AddToBuffer("pnts:0");
- p.AddToBuffer("end:player");
- p.AddToBuffer("begin:player");
- p.AddToBuffer("id:6");
- p.AddToBuffer("typ:Player");
- p.AddToBuffer("busy:false");
- p.AddToBuffer("desc:Player6");
- p.AddToBuffer("x:17");
- p.AddToBuffer("y:13");
- p.AddToBuffer("pnts:0");
- p.AddToBuffer("end:player");
- p.AddToBuffer("end:players");
- p.AddToBuffer("end:24");
- */
-
-
-/*begin:14
-begin:map
-width:5
-height:5
-begin:cells
-begin:cell
-row:0
-col:0
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:0
-col:1
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:0
-col:2
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:0
-col:3
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:0
-col:4
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:1
-col:0
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:1
-col:1
-begin:props
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:1
-col:2
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:1
-col:3
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:1
-col:4
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:2
-col:0
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:2
-col:1
-begin:props
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:2
-col:2
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:2
-col:3
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:2
-col:4
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:3
-col:0
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:3
-col:1
-begin:props
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:3
-col:2
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:3
-col:3
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:3
-col:4
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:4
-col:0
-begin:props
-WALL
-end:props
-end:cell
-begin:cell
-row:4
-col:1
-begin:props
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:4
-col:2
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:4
-col:3
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-begin:cell
-row:4
-col:4
-begin:props
-FOREST
-WALKABLE
-end:props
-end:cell
-*/
-
- Thread.Sleep(1000);
-
- Console.WriteLine(p.getDummyPlayer().ToString());
- Console.ReadLine();
-
- }
- }
-}
diff --git a/inf3.csproj b/inf3.csproj
index 6f41c4a..9f8ef15 100644
--- a/inf3.csproj
+++ b/inf3.csproj
@@ -39,9 +39,6 @@
-
-
-
@@ -69,10 +66,18 @@
-
-
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/Backend.cs b/src/Backend.cs
index a098793..aa443e9 100644
--- a/src/Backend.cs
+++ b/src/Backend.cs
@@ -2,25 +2,32 @@ using System.Net.Sockets;
using System.Collections.Generic;
using WorldOfPeacecraft;
-namespace Frontend
+namespace WorldOfPeacecraft
{
public class Backend : IBackend
{
+ private Sender Send;
private Receiver Rec;
private Parser Parse;
private TcpClient Client;
private Dictionary Dragons;
private Dictionary Players;
private Map Map;
- private Buffer Buffer;
+ private Buffer SenderBuffer;
+ private IGui Gui;
- public Backend ()
+ public Backend (IGui gui)
{
- Parse = new Parser (Buffer);
- Client = new TcpClient ("localhost", 9999);
- Rec = new Receiver (Client, Buffer);
+ Gui = gui;
Dragons = new Dictionary ();
Players = new Dictionary ();
+ Client = new TcpClient ("localhost", 9999);
+ Buffer receiverBuffer = new Buffer(10000);
+ SenderBuffer = new Buffer(100);
+ Parse = new Parser (this, receiverBuffer);
+ Rec = new Receiver (Client, receiverBuffer);
+ Send = new Sender (Client, SenderBuffer);
+ SenderBuffer.AddLine("get:map");
}
public IEnumerable getDragons ()
@@ -83,8 +90,11 @@ namespace Frontend
this.Map = map;
}
- public ITile[,] getMap ()
+ public ITile[,] GetMap ()
{
+ if (Map == null) {
+ return null;
+ }
return Map.GetTiles ();
}
@@ -95,5 +105,10 @@ namespace Frontend
public void sendChat (string message)
{
}
+
+ public void RefreshGui()
+ {
+ Gui.PerformRefresh();
+ }
}
}
diff --git a/src/Buffer.cs b/src/Buffer.cs
index a10d9a7..6bf6612 100644
--- a/src/Buffer.cs
+++ b/src/Buffer.cs
@@ -1,35 +1,56 @@
-using System;
using System.Collections.Generic;
-using System.Linq;
-using System.Text;
using System.Threading;
namespace WorldOfPeacecraft
{
- public class Buffer
- {
- private Queue RawBuffer = new Queue();
- private AutoResetEvent BufferFilledEvent = new AutoResetEvent (false);
- int size;
+ public class Buffer
+ {
+ private Queue Lines = new Queue();
+ private int MaxSize;
+ private AutoResetEvent QueueFullLock = new AutoResetEvent(false);
+ private AutoResetEvent QueueEmptyLock = new AutoResetEvent(false);
- public Buffer(int size)
- {
- this.size=size;
- }
-
-
- public void AddToBuffer (string s)
+ public Buffer (int maxSize)
{
- if (RawBuffer.Count >= size){
+ this.MaxSize = maxSize;
+ }
- }
- else{
- lock (RawBuffer) {
- RawBuffer.Enqueue (s);
- BufferFilledEvent.Set ();
- }
- }
-
- }
- }
+ public void AddLine (string line)
+ {
+ bool waitRequired = false;
+ lock (Lines) {
+ if (Lines.Count >= MaxSize) {
+ waitRequired = true;
+ QueueFullLock.Reset ();
+ }
+ }
+ if (waitRequired) {
+ QueueFullLock.WaitOne ();
+ }
+ lock (Lines) {
+ Lines.Enqueue (line);
+ QueueEmptyLock.Set();
+ }
+ }
+
+ public string NextLine ()
+ {
+ bool waitRequired = false;
+ string line;
+ lock (Lines) {
+ if (Lines.Count == 0) {
+ waitRequired = true;
+ QueueEmptyLock.Reset ();
+ }
+ }
+ if (waitRequired) {
+ QueueEmptyLock.WaitOne ();
+ }
+ lock (Lines) {
+ line = Lines.Dequeue();
+ QueueFullLock.Set ();
+ }
+ return line;
+ }
+ }
}
diff --git a/src/BufferManuel.cs b/src/BufferManuel.cs
deleted file mode 100644
index 45d33f3..0000000
--- a/src/BufferManuel.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-using System.Collections.Generic;
-using System.Threading;
-
-namespace WorldOfPeacecraft
-{
- class BufferManuel
- {
- private Queue Lines = new Queue();
- private int MaxSize;
- private AutoResetEvent QueueFullLock = new AutoResetEvent(false);
- private AutoResetEvent QueueEmptyLock = new AutoResetEvent(false);
-
- public BufferManuel (int maxSize)
- {
- this.MaxSize = maxSize;
- }
-
- public void AddLine (string line)
- {
- bool waitRequired = false;
- lock (Lines) {
- if (Lines.Count >= MaxSize) {
- waitRequired = true;
- QueueFullLock.Reset ();
- }
- }
- if (waitRequired) {
- QueueFullLock.WaitOne ();
- }
- lock (Lines) {
- Lines.Enqueue (line);
- QueueEmptyLock.Set();
- }
- }
-
- public string NextLine ()
- {
- bool waitRequired = false;
- string line;
- lock (Lines) {
- if (Lines.Count == 0) {
- waitRequired = true;
- QueueEmptyLock.Reset ();
- }
- }
- if (waitRequired) {
- QueueEmptyLock.WaitOne ();
- }
- lock (Lines) {
- line = Lines.Dequeue();
- QueueFullLock.Set ();
- }
- return line;
- }
- }
-}
diff --git a/src/Buffer_Wafa.cs b/src/Buffer_Wafa.cs
deleted file mode 100644
index 3ee9b43..0000000
--- a/src/Buffer_Wafa.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace WorldOfPeacecraft
-{
- public class Buffer_Wafa
- {
- private Queue DotA2 = new Queue ();
- private int sizelimit;
-
- public Buffer_Wafa (int limit)
- {
- sizelimit = limit;
- }
-
- bool isEmpty(){
- if (DotA2.Count == 0)
- return true;
- else
- return false;
- }
-
- bool isFull(){
- if (DotA2.Count >= sizelimit)
- return true;
- else
- return false;
- }
-
- string popMessage(){
- //TODO
- }
-
- void enqueueMessage (string servermessage){
- bool varIsFull = isFull();
- if (varIsFull == false) {
- DotA2.Enqueue (servermessage);
- } else {
- //this is else
- }
- }
- }
-}
-
diff --git a/src/Entity.cs b/src/Entity.cs
index d81589e..a3a6187 100644
--- a/src/Entity.cs
+++ b/src/Entity.cs
@@ -32,22 +32,22 @@ namespace WorldOfPeacecraft
return Id;
}
- public void SetPosX (int x)
+ public void SetX (int x)
{
this.Coord.X = x;
}
- public int getXPosition ()
+ public int GetX ()
{
return Coord.X;
}
- public void SetPosY (int y)
+ public void SetY (int y)
{
this.Coord.Y = y;
}
- public int getYPosition ()
+ public int GetY ()
{
return Coord.Y;
}
diff --git a/src/Gui/Gui.cs b/src/Gui/Gui.cs
new file mode 100644
index 0000000..670b643
--- /dev/null
+++ b/src/Gui/Gui.cs
@@ -0,0 +1,107 @@
+using System;
+using System.Drawing;
+using System.Windows.Forms;
+using System.Runtime.InteropServices;
+
+namespace WorldOfPeacecraft
+{
+ class Gui : Form, IGui
+ {
+ private const int tileSize = 16;
+ private const int entitySize = 10;
+ private IBackend Backend;
+
+ private Panel Board = new Panel();
+
+ public Gui ()
+ {
+ AllocConsole();
+ InitializeComponents();
+ }
+
+ public void SetBackend (IBackend backend)
+ {
+ Backend = backend;
+ }
+
+ public void InitializeComponents ()
+ {
+ this.SuspendLayout();
+ this.Size = new Size(400, 400);
+ Board.Location = new Point(0,0);
+ Board.Size = new Size(400, 400);
+ Board.Paint += DoPaint;
+ this.DoubleBuffered = true;
+ this.MaximizeBox = false;
+ this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
+ this.Name = "WorldOfPeacecraft";
+ this.ShowIcon = false;
+
+ this.Controls.Add(Board);
+ this.ResumeLayout();
+ this.PerformLayout();
+ }
+
+ public void DoPaint (object source, PaintEventArgs args)
+ {
+ BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate (Board.CreateGraphics (), Board.DisplayRectangle);
+ Graphics g = buffer.Graphics;
+ PaintMap(g);
+ buffer.Render();
+ }
+
+ public void PaintMap (Graphics g)
+ {
+ ITile[,] Map = Backend.GetMap ();
+ if (Map != null) {
+ for (int y = 0; y < Map.GetLength(1); y++) {
+ for (int x = 0; x < Map.GetLength(0); x++) {
+ PaintTile (g, Map [x, y], x, y);
+ }
+ }
+ }
+ else {
+ g.FillRectangle(new SolidBrush(Color.White), Board.DisplayRectangle);
+ }
+ }
+
+ public void PaintTile (Graphics g, ITile tile, int x, int y)
+ {
+ int posx = x * tileSize;
+ int posy = y * tileSize;
+ Color color;
+ if (tile.IsForest ()) {
+ color = Color.Green;
+ } // Stupid parenthesis
+ else if (tile.IsHuntable ()) {
+ color = Color.BurlyWood;
+ } else if (tile.IsWalkable ()) {
+ color = Color.Yellow;
+ } else if (tile.IsWall ()) {
+ color = Color.DarkGray;
+ } else if (tile.IsWater ()) {
+ color = Color.Blue;
+ } else {
+ color = Color.Black;
+ }
+ g.FillRectangle(new SolidBrush(color), posx, posy, tileSize, tileSize);
+ }
+
+ public void PerformRefresh ()
+ {
+ ITile[,] map = Backend.GetMap();
+ int mapWidth = (map.GetLength(0)) * tileSize;
+ int mapHeight = (map.GetLength(1)) * tileSize;
+ this.SuspendLayout();
+ this.ClientSize = new Size(mapWidth, mapHeight);
+ Board.Size = new Size(mapWidth, mapHeight);
+ this.ResumeLayout();
+ this.PerformLayout();
+ this.Refresh();
+ }
+
+ [DllImport("kernel32.dll", SetLastError = true)]
+ [return: MarshalAs(UnmanagedType.Bool)]
+ static extern bool AllocConsole();
+ }
+}
diff --git a/src/Gui/IBackend.cs b/src/Gui/IBackend.cs
new file mode 100644
index 0000000..1ec4fc5
--- /dev/null
+++ b/src/Gui/IBackend.cs
@@ -0,0 +1,8 @@
+
+namespace WorldOfPeacecraft
+{
+ public interface IBackend
+ {
+ ITile[,] GetMap();
+ }
+}
diff --git a/src/Gui/IGui.cs b/src/Gui/IGui.cs
new file mode 100644
index 0000000..4a0a446
--- /dev/null
+++ b/src/Gui/IGui.cs
@@ -0,0 +1,8 @@
+namespace WorldOfPeacecraft
+{
+ public interface IGui
+ {
+ void PerformRefresh();
+ void SetBackend(IBackend backend);
+ }
+}
diff --git a/src/Gui/IPositionable.cs b/src/Gui/IPositionable.cs
new file mode 100644
index 0000000..4f586a4
--- /dev/null
+++ b/src/Gui/IPositionable.cs
@@ -0,0 +1,26 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace WorldOfPeacecraft
+{
+ ///
+ /// Interface your positionable objects should implement. Such as the dragons and players.
+ /// This enables the frontend to determine the current position of said objects to render them at the correct space.
+ ///
+ public interface IPositionable
+ {
+ ///
+ /// Getter for the x-position
+ ///
+ /// the x-position
+ int GetX();
+ ///
+ /// Getter for the y-position
+ ///
+ /// the y-position
+ int GetY();
+ }
+}
diff --git a/src/Gui/ITile.cs b/src/Gui/ITile.cs
new file mode 100644
index 0000000..cd61a15
--- /dev/null
+++ b/src/Gui/ITile.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace WorldOfPeacecraft
+{
+ public interface ITile : IPositionable
+ {
+ bool IsWalkable();
+ bool IsWall();
+ bool IsForest();
+ bool IsHuntable();
+ bool IsWater();
+ }
+}
diff --git a/src/Gui/Program.cs b/src/Gui/Program.cs
new file mode 100644
index 0000000..014673c
--- /dev/null
+++ b/src/Gui/Program.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Windows.Forms;
+
+namespace WorldOfPeacecraft
+{
+ public class Program
+ {
+ static void Main()
+ {
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+
+ Gui gui = new Gui();
+ Backend backend = new Backend(gui);
+ gui.SetBackend(backend);
+ Application.Run (gui);
+ }
+ }
+}
+
diff --git a/src/Map.cs b/src/Map.cs
index 65f368e..f61bf76 100644
--- a/src/Map.cs
+++ b/src/Map.cs
@@ -13,8 +13,8 @@ namespace WorldOfPeacecraft
public void SetTile (Tile t)
{
- int x = t.getX ();
- int y = t.getY ();
+ int x = t.GetX ();
+ int y = t.GetY ();
map [x, y] = t;
}
diff --git a/src/Parser.cs b/src/Parser.cs
index b470f3f..5524a24 100644
--- a/src/Parser.cs
+++ b/src/Parser.cs
@@ -49,47 +49,31 @@ namespace WorldOfPeacecraft
public const string MessPlayers = "players";
public const string MessDragon = "dragon";
public const string MessMapcell = "cell";
- private Buffer MonsterBuffer;
+ private Buffer InputBuffer;
private Thread ParserThread;
private LinkedList Message;
private Regex LastLineRegex;
- private Backend backend;
+ private Backend Backend;
- public Parser (Buffer b)
+ public Parser (Backend backend, Buffer buffer)
{
- MonsterBuffer = b;
- ParserThread = new Thread (new ThreadStart (this.RunParser));
- ParserThread.Start();
+ InputBuffer = buffer;
+ Backend = backend;
Message = new LinkedList ();
LastLineRegex = new Regex ("^end:[0-9]+$");
+ ParserThread = new Thread (new ThreadStart (this.RunParser));
+ ParserThread.Start();
}
private void RunParser ()
- {/*
+ {
while (true) {
- bool waitRequired = false;
- lock (MonsterBuffer) {
- if (MonsterBuffer.Count == 0) {
- waitRequired = true;
- BufferFilledEvent.Reset ();
- }
- }
- if (waitRequired) {
- BufferFilledEvent.WaitOne ();
- }
- lock (Buffer) {
- Message.AddLast (Buffer.Dequeue ());
- }
+ Message.AddLast (InputBuffer.NextLine ());
if (IsCompletePackage ()) {
Parse ();
}
- }*/
+ }
}
-
- public Player getDummyPlayer()
- {
- return DummyPlayer;
- }
private void Parse ()
{
@@ -188,11 +172,11 @@ namespace WorldOfPeacecraft
switch (block.GetName ()) {
case MessPlayer:
Player player = MapPlayer (block);
- backend.removePlayer (player);
+ Backend.removePlayer (player);
break;
case MessDragon:
Dragon dragon = MapDragon (block);
- backend.removeDragon (dragon);
+ Backend.removeDragon (dragon);
break;
default:
ThrowUnknownBlockException(deleteBlock, block);
@@ -215,7 +199,8 @@ namespace WorldOfPeacecraft
foreach (Block cell in cellsBlock.GetBlocks()) {
map.SetTile(MapMapcell(cell));
}
- backend.SetMap(map);
+ Backend.SetMap(map);
+ Backend.RefreshGui();
}
private void ProcessMessage (Block mesBlock)
@@ -286,7 +271,6 @@ namespace WorldOfPeacecraft
break;
default:
throw new ParsingException("Invalid type"); // TODO Better message
- break;
}
bool accepted = challengeBlock.GetBoolValue("accepted");
Challenge c = new Challenge(id, type, accepted);
@@ -295,12 +279,12 @@ namespace WorldOfPeacecraft
private void ProcessPlayer (Block playerBlock)
{
- backend.SetPlayer(MapPlayer(playerBlock));
+ Backend.SetPlayer(MapPlayer(playerBlock));
}
private void ProcessMapcell (Block mapcellBlock)
{
- backend.getMapObject().SetTile(MapMapcell(mapcellBlock));
+ Backend.getMapObject().SetTile(MapMapcell(mapcellBlock));
}
private void ProcessYourid (Block yourIdBlock)
@@ -329,15 +313,15 @@ namespace WorldOfPeacecraft
private void ProcessEntities (Block entitiesBlock)
{
- backend.clearDragons ();
- backend.clearPlayers ();
+ Backend.clearDragons ();
+ Backend.clearPlayers ();
foreach (Block entityBlock in entitiesBlock.GetBlocks ()) {
switch (entityBlock.GetName()) {
case MessPlayer:
- backend.SetPlayer(MapPlayer(entityBlock));
+ Backend.SetPlayer(MapPlayer(entityBlock));
break;
case MessDragon:
- backend.SetDragon(MapDragon(entityBlock));
+ Backend.SetDragon(MapDragon(entityBlock));
break;
default:
ThrowUnknownBlockException(entitiesBlock, entityBlock);
@@ -348,15 +332,15 @@ namespace WorldOfPeacecraft
private void ProcessPlayers (Block playersBlock)
{
- backend.clearPlayers ();
+ Backend.clearPlayers ();
foreach (Block playerBlock in playersBlock.GetBlocks ()) {
- backend.SetPlayer(MapPlayer(playerBlock));
+ Backend.SetPlayer(MapPlayer(playerBlock));
}
}
private void ProcessDragon (Block dragonBlock)
{
- backend.SetDragon(MapDragon(dragonBlock));
+ Backend.SetDragon(MapDragon(dragonBlock));
}
private Dragon MapDragon (Block dragonBlock)
diff --git a/src/Receiver.cs b/src/Receiver.cs
index f2428ff..a66e957 100644
--- a/src/Receiver.cs
+++ b/src/Receiver.cs
@@ -9,13 +9,13 @@ namespace WorldOfPeacecraft
{
private TcpClient Client;
private StreamReader Reader;
- private Buffer KillerBuffer;
+ private Buffer ReceiverBuffer;
private Thread ReceiverThread;
public Receiver (TcpClient client, Buffer buffer)
{
this.Client = client;
- this.KillerBuffer = buffer;
+ this.ReceiverBuffer = buffer;
ReceiverThread = new Thread(new ThreadStart(this.doReceive));
ReceiverThread.Start();
}
@@ -29,7 +29,7 @@ namespace WorldOfPeacecraft
{
this.Reader = new StreamReader (Client.GetStream ());
while (true) {
- KillerBuffer.AddToBuffer(Receive());
+ ReceiverBuffer.AddLine(Receive());
}
}
diff --git a/src/Sender.cs b/src/Sender.cs
index b61dd1e..93b1ce0 100644
--- a/src/Sender.cs
+++ b/src/Sender.cs
@@ -2,16 +2,22 @@ using System;
using System.IO;
using System.Net.Sockets;
using System.Text;
+using System.Threading;
namespace WorldOfPeacecraft
{
public class Sender
{
private TcpClient Client;
+ private Buffer Buffer;
+ private Thread SenderThread;
- public Sender (TcpClient client)
+ public Sender (TcpClient client, Buffer buffer)
{
this.Client = client;
+ this.Buffer = buffer;
+ this.SenderThread = new Thread(new ThreadStart(this.threadStart));
+ SenderThread.Start();
}
public void Send (String message)
@@ -20,5 +26,17 @@ namespace WorldOfPeacecraft
writer.WriteLine (message);
writer.Flush ();
}
+
+ private void threadStart ()
+ {
+ while (true) {
+ Send (Buffer.NextLine());
+ }
+ }
+
+ public void stop()
+ {
+ SenderThread.Abort();
+ }
}
}
\ No newline at end of file
diff --git a/src/Tile.cs b/src/Tile.cs
index bfe40db..fcc5697 100644
--- a/src/Tile.cs
+++ b/src/Tile.cs
@@ -5,115 +5,104 @@ namespace WorldOfPeacecraft
{
public class Tile : ITile
{
- public int x;
- public int y;
- public Entity entity;
- public bool walkable;
- public bool wall;
- public bool forest;
- public bool huntable;
- public bool water;
+ public int X;
+ public int Y;
+ public Entity Entity;
+ public bool Walkable;
+ public bool Wall;
+ public bool Forest;
+ public bool Huntable;
+ public bool Water;
public Tile (int posX, int posY, bool walkable, bool wall, bool forest, bool huntable, bool water)
{
- this.setX (posX);
- this.setY (posY);
- this.setWalkable (walkable);
- this.setWall(wall);
- this.setForest (forest);
- this.setHuntable (huntable);
- this.setWater (water);
+ this.SetX (posX);
+ this.SetY (posY);
+ this.SetWalkable (walkable);
+ this.SetWall(wall);
+ this.SetForest (forest);
+ this.SetHuntable (huntable);
+ this.SetWater (water);
}
- public void setX (int x)
+ public void SetX (int x)
{
- this.x = x;
+ this.X = x;
}
- public int getX ()
+ public int GetX ()
{
- return x;
+ return X;
}
- public int getXPosition ()
+ public void SetY (int y)
{
- return x;
+ this.Y = y;
}
- public void setY (int y)
+ public int GetY ()
{
- this.y = y;
+ return Y;
}
- public int getY ()
+ public void SetEntity (Entity entity)
{
- return y;
+ this.Entity = entity;
}
- public int getYPosition ()
+ public Entity GetEntity ()
{
- return y;
+ return Entity;
}
- public void setEntity (Entity entity)
+ public void SetWalkable (bool walkable)
{
- this.entity = entity;
+ this.Walkable = walkable;
}
- public Entity getEntity ()
+ public bool IsWalkable ()
{
- return entity;
+ return Walkable;
}
- public void setWalkable (bool walkable)
- {
- this.walkable = walkable;
- }
-
- public bool isWalkable ()
- {
- return walkable;
- }
-
- public void setWall(bool wall)
+ public void SetWall(bool wall)
{
- this.wall = wall;
+ this.Wall = wall;
}
- public bool isWall()
+ public bool IsWall()
{
- return wall;
+ return Wall;
}
-
- public void setForest (bool forest)
+ public void SetForest (bool forest)
{
- this.forest = forest;
+ this.Forest = forest;
}
- public bool isForest ()
+ public bool IsForest ()
{
- return forest;
+ return Forest;
}
- public void setHuntable (bool huntable)
+ public void SetHuntable (bool huntable)
{
- this.huntable = huntable;
+ this.Huntable = huntable;
}
- public bool isHuntable ()
+ public bool IsHuntable ()
{
- return huntable;
+ return Huntable;
}
- public void setWater (bool water)
+ public void SetWater (bool water)
{
- this.water = water;
+ this.Water = water;
}
- public bool isWater ()
+ public bool IsWater ()
{
- return water;
+ return Water;
}
}
}
\ No newline at end of file