ProcessMapcell implementiert

This commit is contained in:
2014-04-10 21:12:47 +02:00
parent 06e0af9ec3
commit c6d1303d17

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@@ -241,6 +241,11 @@ namespace WorldOfPeacecraft
//Player p = new Player(points, id, busy, desc, x, y,); //Player p = new Player(points, id, busy, desc, x, y,);
} }
private void ProcessMapcell (Block mapcellBlock)
{
backend.getMapObject().SetTile(MapMapcell(mapcellBlock));
}
private void ProcessYourid (Block yourIdBlock) private void ProcessYourid (Block yourIdBlock)
{ {
LinkedList <string> unnamedValues = yourIdBlock.GetUnnamedValues (); LinkedList <string> unnamedValues = yourIdBlock.GetUnnamedValues ();