ProcessMapcell implementiert
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@@ -240,6 +240,11 @@ namespace WorldOfPeacecraft
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int y = playerBlock.GetIntValue ("y");
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int y = playerBlock.GetIntValue ("y");
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//Player p = new Player(points, id, busy, desc, x, y,);
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//Player p = new Player(points, id, busy, desc, x, y,);
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}
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}
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private void ProcessMapcell (Block mapcellBlock)
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{
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backend.getMapObject().SetTile(MapMapcell(mapcellBlock));
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}
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private void ProcessYourid (Block yourIdBlock)
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private void ProcessYourid (Block yourIdBlock)
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{
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{
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