Merge branch 'master' of manuel-voegele.de:inf3
This commit is contained in:
12
inf3.csproj
12
inf3.csproj
@@ -9,27 +9,28 @@
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<OutputType>Exe</OutputType>
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<RootNamespace>inf3</RootNamespace>
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<AssemblyName>inf3</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<ConsolePause>False</ConsolePause>
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<additionalargs>/unsafe</additionalargs>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<ConsolePause>False</ConsolePause>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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@@ -74,6 +75,7 @@
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<Compile Include="src\Gui\IChatMessage.cs" />
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<Compile Include="src\Gui\MapPanel.cs" />
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<Compile Include="src\Pathfinder.cs" />
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<Compile Include="src\Gui\IEntity.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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@@ -1,6 +1,6 @@
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using System.Net.Sockets;
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using System.Collections.Generic;
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using WorldOfPeacecraft;
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using System.Threading;
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namespace WorldOfPeacecraft
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{
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@@ -16,6 +16,7 @@ namespace WorldOfPeacecraft
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private Map Map;
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private Buffer SenderBuffer;
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private IGui Gui;
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private int SelfId;
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public Backend (IGui gui)
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{
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@@ -30,15 +31,21 @@ namespace WorldOfPeacecraft
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Rec = new Receiver (Client, receiverBuffer);
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Send = new Sender (Client, SenderBuffer);
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SenderBuffer.AddLine ("get:map");
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SenderBuffer.AddLine ("get:me");
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SenderBuffer.AddLine ("get:ents");
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}
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public IEnumerable<IPositionable> GetDragons ()
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public void SetSelfId (int id)
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{
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this.SelfId = id;
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}
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public IEnumerable<IEntity> GetDragons ()
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{
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return Dragons.Values;
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}
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public IEnumerable<IPositionable> GetPlayers ()
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public IEnumerable<IEntity> GetPlayers ()
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{
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return Players.Values;
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}
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@@ -139,6 +146,26 @@ namespace WorldOfPeacecraft
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SenderBuffer.AddLine("ask:mv:rgt");
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}
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public void MoveTo (int x, int y)
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{
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if (Map.GetTiles () [x, y].IsWalkable ()) {
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Thread thread = new Thread (() => WalkTo (x, y));
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thread.IsBackground = true;
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thread.Start ();
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}
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}
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private void WalkTo (int x, int y)
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{
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LinkedList<Coordinate> path = Pathfinder.FindPath (Players [SelfId].Coord, new Coordinate (x, y), Map);
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Pathwalker walker = new Pathwalker ();
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walker.SetCoords (path);
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while (walker.HasMoreSteps()) {
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SenderBuffer.AddLine("ask:" + walker.NextStep());
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Thread.Sleep(250);
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}
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}
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public void RefreshGui()
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{
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Gui.PerformRefresh();
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@@ -157,3 +184,4 @@ namespace WorldOfPeacecraft
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}
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}
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}
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@@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace WorldOfPeacecraft
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{
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public abstract class Entity : IPositionable
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public abstract class Entity : IEntity
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{
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public int Id;
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public Coordinate Coord;
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@@ -74,7 +74,6 @@ namespace WorldOfPeacecraft
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ChatPanel.Location = new Point (MapPanel.Width, 0);
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ChatPanel.Size = new Size (ChatWidth, MapPanel.Height);
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this.ResumeLayout();
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this.PerformLayout();
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ChatPanel.UpdateData ();
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this.Refresh();
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}));
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@@ -6,9 +6,9 @@ namespace WorldOfPeacecraft
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{
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ITile[,] GetMap();
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IEnumerable<IPositionable> GetPlayers();
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IEnumerable<IEntity> GetPlayers();
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IEnumerable<IPositionable> GetDragons();
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IEnumerable<IEntity> GetDragons();
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IEnumerable<IChatMessage> GetChatMessages();
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@@ -17,10 +17,10 @@ namespace WorldOfPeacecraft
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void SendCommand (string command);
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void moveUp();
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void moveDown();
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void moveLeft();
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void moveRight();
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void MoveTo(int x, int y);
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void StartThreads();
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7
src/Gui/IEntity.cs
Normal file
7
src/Gui/IEntity.cs
Normal file
@@ -0,0 +1,7 @@
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namespace WorldOfPeacecraft
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{
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public interface IEntity : IPositionable
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{
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int GetId();
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}
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}
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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@@ -10,11 +11,31 @@ namespace WorldOfPeacecraft
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private const int EntitySize = 10;
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private IBackend Backend;
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private string ImagesFolder = "textures/";
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private Image BowAndArrow;
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private Image Dragon1;
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private Image Dragon2;
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private Image Dragon3;
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private Image Forest;
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private Image Knight;
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private Image Walkable;
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private Image Water;
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private Dictionary<int, int> dragonImageMappings = new Dictionary<int, int>();
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private Random random = new Random ();
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public MapPanel (IBackend backend)
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{
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SetStyle (ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
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Backend = backend;
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this.Paint += DoPaint;
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this.PreviewKeyDown += board_KeyPress;
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BowAndArrow = Image.FromFile (ImagesFolder + "bow-and-arrow.png", false);
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Dragon1 = Image.FromFile (ImagesFolder + "dragon1.png");
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Dragon2 = Image.FromFile (ImagesFolder + "dragon2.png");
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Dragon3 = Image.FromFile (ImagesFolder + "dragon3.png");
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Forest = Image.FromFile (ImagesFolder + "forest.png");
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Knight = Image.FromFile (ImagesFolder + "knight.png");
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Walkable = Image.FromFile (ImagesFolder + "walkable.jpg");
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Water = Image.FromFile (ImagesFolder + "water.jpg");
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}
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protected override void OnLayout (LayoutEventArgs levent)
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@@ -50,18 +71,18 @@ namespace WorldOfPeacecraft
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protected override void OnMouseClick (MouseEventArgs e)
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{
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base.OnMouseClick (e);
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//TODO: Things.
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int targetX = e.X / TileSize;
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int targetY = e.Y / TileSize;
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Backend.MoveTo (targetX, targetY);
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}
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public void DoPaint (object source, PaintEventArgs args)
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protected override void OnPaint (PaintEventArgs e)
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{
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BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate (this.CreateGraphics (), this.DisplayRectangle);
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Graphics g = buffer.Graphics;
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Graphics g = e.Graphics;
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lock (Backend) {
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PaintMap (g);
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PaintEntities (g);
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}
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buffer.Render();
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}
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public void PaintMap (Graphics g)
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@@ -70,7 +91,9 @@ namespace WorldOfPeacecraft
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if (map != null) {
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for (int y = 0; y < map.GetLength(1); y++) {
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for (int x = 0; x < map.GetLength(0); x++) {
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PaintTile (g, map [x, y], x, y);
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int posx = x * TileSize;
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int posy = y * TileSize;
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PaintTile (g, map [x, y], posx, posy);
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}
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}
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}
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@@ -81,44 +104,71 @@ namespace WorldOfPeacecraft
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public void PaintTile (Graphics g, ITile tile, int x, int y)
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{
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int posx = x * TileSize;
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int posy = y * TileSize;
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Color color;
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if (tile.IsHuntable ()) {
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color = Color.DarkGreen;
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} // Stupid parenthesis
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else if (tile.IsForest ()) {
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color = Color.Green;
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} else if (tile.IsWater ()) {
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color = Color.Blue;
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} else if (tile.IsWalkable ()) {
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color = Color.Yellow;
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} else if (tile.IsWall ()) {
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color = Color.DarkGray;
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} else {
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color = Color.Black;
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Image image = null;
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if (tile.IsWater ()) {
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image = Water;
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}
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else {
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image = Walkable;
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}
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if (image != null) {
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PaintImage (g, x, y, image);
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} else {
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g.FillRectangle(new SolidBrush(Color.Red), x, y, TileSize, TileSize);
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}
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if (tile.IsWall ()) {
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g.FillEllipse(new SolidBrush(Color.Gray), x + 3, y + 3, TileSize - 6 , TileSize - 6);
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}
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if (tile.IsForest ()) {
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PaintImage (g, x, y, Forest);
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}
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if (tile.IsHuntable ()) {
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PaintImage (g, x, y, BowAndArrow);
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}
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g.FillRectangle(new SolidBrush(color), posx, posy, TileSize, TileSize);
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}
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public void PaintEntities (Graphics g)
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{
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IEnumerable<IPositionable> dragons = Backend.GetDragons ();
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IEnumerable<IPositionable> players = Backend.GetPlayers ();
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foreach (IPositionable dragon in dragons) {
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PaintEntity (g, dragon, Color.Red);
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IEnumerable<IEntity> dragons = Backend.GetDragons ();
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IEnumerable<IEntity> players = Backend.GetPlayers ();
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foreach (IEntity dragon in dragons) {
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int id = dragon.GetId();
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if (!dragonImageMappings.ContainsKey(id))
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{
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dragonImageMappings[id] = random.Next (3);
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}
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foreach (IPositionable player in players) {
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PaintEntity (g, player, Color.LightGreen);
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Image image;
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switch (dragonImageMappings[id])
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{
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case 0:
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image = Dragon1;
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break;
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case 1:
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image = Dragon2;
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break;
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case 2:
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image = Dragon3;
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break;
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default:
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throw new Exception("dragonImageMapping '" + dragonImageMappings[id] + "' doesn't exist");
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}
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PaintImage(g, dragon.GetX() * TileSize, dragon.GetY() * TileSize, image);
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}
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foreach (IEntity player in players) {
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PaintImage(g, player.GetX() * TileSize, player.GetY () * TileSize, Knight);
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}
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}
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public void PaintImage (Graphics g, int posx, int posy, Image image)
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{
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int x = posx + (TileSize - image.Width) / 2;
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int y = posy + (TileSize - image.Height) / 2;
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g.DrawImage(image, x, y, image.Width, image.Height);
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}
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public void PaintEntity (Graphics g, IPositionable entity, Color color)
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{
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int x = entity.GetX () * TileSize + TileSize / 2 - EntitySize / 2;
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int y = entity.GetY () * TileSize + TileSize / 2 - EntitySize / 2;
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g.FillRectangle (new SolidBrush (color), x, y, EntitySize, EntitySize);
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g.DrawRectangle (new Pen( new SolidBrush (Color.Black)), x, y, EntitySize, EntitySize);
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}
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}
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}
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@@ -119,7 +119,7 @@ namespace WorldOfPeacecraft
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ProcessChallenge (block);
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break;
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case MessPlayer:
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ProcessPlayer (block);
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ProcessPlayerSelf (block);
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break;
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case MessYourid:
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ProcessYourid (block);
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@@ -287,6 +287,15 @@ namespace WorldOfPeacecraft
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Challenge c = new Challenge(id, type, accepted);
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}
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private void ProcessPlayerSelf (Block playerBlock)
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{
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Player self = MapPlayer (playerBlock);
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lock (Backend) {
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Backend.SetSelfId(self.GetId());
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Backend.SetPlayer(self);
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}
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Backend.RefreshGui ();
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}
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private void ProcessPlayer (Block playerBlock)
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{
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@@ -8,45 +8,45 @@ namespace WorldOfPeacecraft
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[StructLayout(LayoutKind.Sequential)]
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private struct PathNode
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{
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[MarshalAs(UnmanagedType.U4)]
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public uint X;
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[MarshalAs(UnmanagedType.U4)]
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public uint Y;
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[MarshalAs(UnmanagedType.I4)]
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public int X;
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[MarshalAs(UnmanagedType.I4)]
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public int Y;
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}
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public static unsafe LinkedList<Coordinate> FindPath (Coordinate posFrom, Coordinate posTo, Map map)
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{
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PathNode nFrom;
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nFrom.X = (uint) posFrom.X;
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nFrom.Y = (uint) posFrom.Y;
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nFrom.X = posFrom.X;
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nFrom.Y = posFrom.Y;
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PathNode nTo;
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nTo.X = (uint) posTo.X;
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nTo.Y = (uint) posTo.Y;
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nTo.X = posTo.X;
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nTo.Y = posTo.Y;
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Tile[,] tiles = map.GetTiles();
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uint mapWidth = (uint) tiles.GetLength (0);
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uint mapHeight = (uint) tiles.GetLength (1);
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bool* boolMap = stackalloc bool[(int)(mapWidth * mapHeight)];
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int mapWidth = tiles.GetLength (0);
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int mapHeight = tiles.GetLength (1);
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bool* boolMap = stackalloc bool[mapWidth * mapHeight];
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for (int y = 0; y < mapHeight; y++) {
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for (int x = 0; x < mapWidth; x++) {
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boolMap [x + y * mapWidth] = tiles [x, y].IsWalkable ();
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}
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}
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PathNode* result = stackalloc PathNode[(int) (mapHeight * mapWidth)];
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uint noSteps = findPath (nFrom, nTo, mapWidth, mapHeight, boolMap, result);
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PathNode* result = stackalloc PathNode[mapHeight * mapWidth];
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int noSteps = findPath (nFrom, nTo, mapWidth, mapHeight, boolMap, result);
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LinkedList<Coordinate> mappedResult = new LinkedList<Coordinate>();
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for (int i = 0; i < noSteps; i++) {
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mappedResult.AddLast(new Coordinate((int) result[i].X, (int) result[i].Y));
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mappedResult.AddLast(new Coordinate(result[i].X, result[i].Y));
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}
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return mappedResult;
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}
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[DllImport("pathfinding")]
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[return: MarshalAs(UnmanagedType.U4)]
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private static extern unsafe uint findPath(
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[return: MarshalAs(UnmanagedType.I4)]
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private static extern unsafe int findPath(
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PathNode posFrom,
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PathNode posTo,
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[MarshalAs(UnmanagedType.U4)] uint mapWidth,
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[MarshalAs(UnmanagedType.U4)] uint mapHeight,
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[MarshalAs(UnmanagedType.I4)] int mapWidth,
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[MarshalAs(UnmanagedType.I4)] int mapHeight,
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bool* map,
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PathNode* result);
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}
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@@ -13,6 +13,11 @@ namespace WorldOfPeacecraft
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Coords = null;
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}
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public bool HasMoreSteps()
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{
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return Coords != null && Coords.Count >= 2;
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}
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public string NextStep ()
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{
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if (Coords == null) {
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@@ -30,13 +35,13 @@ namespace WorldOfPeacecraft
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}
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string command;
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if (src.X > dst.X) {
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command = "mv:dwn";
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} else if (src.X < dst.X) {
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command = "mv:up";
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} else if (src.Y > dst.Y) {
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command = "mv:lft";
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} else if (src.Y < dst.Y) {
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} else if (src.X < dst.X) {
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command = "mv:rgt";
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} else if (src.Y > dst.Y) {
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command = "mv:up";
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} else if (src.Y < dst.Y) {
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command = "mv:dwn";
|
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} else {
|
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command = NextStep ();
|
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}
|
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|
||||
Reference in New Issue
Block a user