Backend.cs und Buffer_Wafa.cs
This commit is contained in:
@@ -12,12 +12,13 @@ namespace Frontend
|
|||||||
private Dictionary<int, Dragon> Dragons;
|
private Dictionary<int, Dragon> Dragons;
|
||||||
private Dictionary<int, Player> Players;
|
private Dictionary<int, Player> Players;
|
||||||
private Map Map;
|
private Map Map;
|
||||||
|
private Buffer Buffer;
|
||||||
|
|
||||||
public Backend ()
|
public Backend ()
|
||||||
{
|
{
|
||||||
Parse = new Parser ();
|
Parse = new Parser (Buffer);
|
||||||
Client = new TcpClient ("localhost", 9999);
|
Client = new TcpClient ("localhost", 9999);
|
||||||
Rec = new Receiver (Client, Parse);
|
Rec = new Receiver (Client, Buffer);
|
||||||
Dragons = new Dictionary<int, Dragon> ();
|
Dragons = new Dictionary<int, Dragon> ();
|
||||||
Players = new Dictionary<int, Player> ();
|
Players = new Dictionary<int, Player> ();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,7 +32,8 @@ namespace WorldOfPeacecraft
|
|||||||
}
|
}
|
||||||
|
|
||||||
void enqueueMessage (string servermessage){
|
void enqueueMessage (string servermessage){
|
||||||
if (isFull == false) {
|
bool varIsFull = isFull();
|
||||||
|
if (varIsFull == false) {
|
||||||
DotA2.Enqueue (servermessage);
|
DotA2.Enqueue (servermessage);
|
||||||
} else {
|
} else {
|
||||||
//this is else
|
//this is else
|
||||||
|
|||||||
Reference in New Issue
Block a user