diff --git a/inf3.csproj b/inf3.csproj
index ecd81fb..22ec838 100644
--- a/inf3.csproj
+++ b/inf3.csproj
@@ -57,10 +57,13 @@
+
+
+
@@ -138,4 +141,4 @@
-
+
\ No newline at end of file
diff --git a/src/EnumDecision.cs b/src/EnumDecision.cs
index 1d71fcd..56b236f 100644
--- a/src/EnumDecision.cs
+++ b/src/EnumDecision.cs
@@ -4,7 +4,7 @@ namespace WorldOfPeacecraft
{
public enum Decision
{
- DRAGON, STAGHUNT, SKIRMISH
+ FIGHT, REST, STAG, BUNNY, SWORD, ALCHEMY, MAGIC
}
}
diff --git a/src/GameStrategy.cs b/src/GameStrategy.cs
index 842915d..93c5058 100644
--- a/src/GameStrategy.cs
+++ b/src/GameStrategy.cs
@@ -3,40 +3,40 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
-namespace inf3.src
+namespace WorldOfPeacecraft
{
class GameStrategy
{
- // 0 = defect, 1 = cooperate
- int opponentLastMove;
- bool opDefected = false;
+
int counter = 0;
- public GameStrategy(int opLM)
+ public GameStrategy()
{
- opponentLastMove = opLM;
}
- public int nextMove()
+ public bool getFirstMove()
{
- if (opponentLastMove != 0)
+ return true;
+ }
+
+ public bool nextMove(bool opCooperated)
+ {
+ if (opCooperated && counter==0)
{
- return opponentLastMove;
+ return true;
}
else
{
- opDefected = true;
counter++;
if (counter < 10)
{
- return 0;
+ return false;
}
else
{
counter = 0;
- opDefected = false;
- return 0;
+ return false;
}
}
diff --git a/src/IGame.cs b/src/IGame.cs
new file mode 100644
index 0000000..3c84cd3
--- /dev/null
+++ b/src/IGame.cs
@@ -0,0 +1,13 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace WorldOfPeacecraft
+{
+ public interface IGame
+ {
+ Decision getFirstMove();
+ Decision getNextMove(Decision opLM);
+ }
+}
diff --git a/src/Skirmish.cs b/src/Skirmish.cs
new file mode 100644
index 0000000..1a7be41
--- /dev/null
+++ b/src/Skirmish.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace WorldOfPeacecraft
+{
+ class Skirmish
+ {
+ Random random = new Random();
+
+ public Skirmish()
+ {
+ }
+
+ public Decision getFirstMove()
+ {
+ return getNextMove();
+ }
+
+ public Decision getNextMove()
+ {
+ int randomNumber = random.Next(0, 2);
+ Decision bla;
+ switch (randomNumber)
+ {
+ case 0:
+ bla = Decision.SWORD;
+ break;
+ case 1:
+ bla = Decision.MAGIC;
+ break;
+ case 2:
+ default:
+ bla = Decision.ALCHEMY;
+ break;
+ }
+ return bla;
+ }
+ }
+}