AI erstellt
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{FB0656B5-8E83-4880-9EAE-55E474B8B732}</ProjectGuid>
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<ProjectGuid>{FB0656B5-8E83-4880-9EAE-55E474B8B732}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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@@ -114,6 +114,7 @@
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</Compile>
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</Compile>
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<Compile Include="src\BinarySearch.cs" />
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<Compile Include="src\BinarySearch.cs" />
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<Compile Include="src\Sorttest.cs" />
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<Compile Include="src\Sorttest.cs" />
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<Compile Include="src\AI.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0">
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<BootstrapperPackage Include=".NETFramework,Version=v4.0">
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24
src/AI.cs
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24
src/AI.cs
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@@ -0,0 +1,24 @@
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using System;
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using System.Timers;
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namespace WorldOfPeacecraft
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{
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public class AI
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{
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Timer timer;
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bool challengeSomeone = false;
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public AI ()
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{
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timer = new Timer (5000.0);
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timer.Elapsed += new ElapsedEventHandler (OnTimedEvent);
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timer.Start ();
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}
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private static void OnTimedEvent(object source, ElapsedEventArgs e)
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{
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}
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}
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}
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