Music klasser erstellt und eingebaut.

This commit is contained in:
Wafa Sadri
2014-05-12 12:59:43 +02:00
parent 094d989b84
commit f5dd6c868d
5 changed files with 37 additions and 1 deletions

View File

@@ -81,6 +81,7 @@
<Compile Include="src\Gui\SplashScreen.cs" /> <Compile Include="src\Gui\SplashScreen.cs" />
<Compile Include="src\Gui\OnlinePlayerList.cs" /> <Compile Include="src\Gui\OnlinePlayerList.cs" />
<Compile Include="src\Gui\IPlayer.cs" /> <Compile Include="src\Gui\IPlayer.cs" />
<Compile Include="src\Music.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup /> <ItemGroup />
<ItemGroup> <ItemGroup>

View File

@@ -16,6 +16,8 @@ namespace WorldOfPeacecraft
private ChatPanel ChatPanel; private ChatPanel ChatPanel;
private OnlinePlayerList OnlinePlayerList; private OnlinePlayerList OnlinePlayerList;
private Music m = new Music();
public Gui () public Gui ()
{ {
//AllocConsole(); //AllocConsole();
@@ -62,6 +64,8 @@ namespace WorldOfPeacecraft
this.Controls.Add (ChatPanel); this.Controls.Add (ChatPanel);
this.ResumeLayout(); this.ResumeLayout();
m.Playmusic ("overworld");
} }
protected override void OnClosing (System.ComponentModel.CancelEventArgs e) protected override void OnClosing (System.ComponentModel.CancelEventArgs e)

View File

@@ -9,11 +9,12 @@ namespace WorldOfPeacecraft
{ {
private string ImagesFolder = "textures/"; private string ImagesFolder = "textures/";
private Image Logo; private Image Logo;
private Music m = new Music();
public SplashScreen () public SplashScreen ()
{ {
Logo = Image.FromFile (ImagesFolder + "splashscreen.png"); Logo = Image.FromFile (ImagesFolder + "splashscreen.png");
//TODO: Play "splashscreen.ogg" m.Playmusic ("splashscreen");
} }
protected override void OnPaint (PaintEventArgs e) protected override void OnPaint (PaintEventArgs e)

30
src/Music.cs Normal file
View File

@@ -0,0 +1,30 @@
using System;
using System.Media;
namespace WorldOfPeacecraft
{
public class Music
{
string musicpath = "./music/";
string soundpath = "./sounds/";
SoundPlayer overworldplayer = new SoundPlayer(musicpath + "overworld.wav");
SoundPlayer minigameplayer = new SoundPlayer(musicpath + "minigame.wav");
SoundPlayer splashscreenplayer = new SoundPlayer (soundpath + "splashscreen.wav");
SoundPlayer walkplayer = new SoundPlayer(soundpath + "step.wav");
public Music ()
{
}
public void Playmusic (string sound){
if (sound == "overworld")
overworldplayer.PlayLooping ();
if (sound == "minigame")
minigameplayer.PlayLooping ();
if (sound == "splashscreen")
splashscreenplayer.PlaySync ();
if (sound == "walk")
walkplayer.Play ();
}
}
}