using System; public class Map { public Tile[,] map; public Map(int height, int width) { map = new Tile[height, width]; } public void setTile(Tile t) { int x= t.getX(); int y= t.getY(); map.SetValue(t, x, y); } public Tile getTile(int x, int y) { return map.GetValue(x,y); } }