using System; class Tile { public int x; public int y; public Dragon drag; public Player playr; public bool isWalkable; public bool isForest; public bool isHuntable; public bool isWater; public Tile(int posX, int posY, bool walkable, bool forest, bool huntable, bool water) { this.setX(posX); this.setY(posY); this.setWalkable(walkable); this.setForest(forest); this.setHuntable(huntable); this.setWater(water); } public void setX(int x) { this.x = x; } public int getX() { return x; } public void setY(int y) { this.y = y; } public int getY() { return y; } public void setDragon(Dragon drag) { this.drag = drag; } public Dragon getDragon() { return drag; } public void setPlayer(Player playr) { this.playr = playr; } public Player getPlayer() { return playr; } public void setWalkable(bool walkable) { this.isWalkable = walkable; } public bool getWalkable() { return isWalkable; } public void setForest(bool forest) { this.isForest = forest; } public bool getForest() { return isForest; } public void setHuntable(bool huntable) { this.isHuntable = huntable; } public bool getHuntable() { return isHuntable; } public void setWater(bool water) { this.isWater = water; } public bool getWater() { return isWater; } }