using System; using Frontend; namespace WorldOfPeacecraft { public class Tile : ITile { public int x; public int y; public Entity entity; public bool walkable; public bool wall; public bool forest; public bool huntable; public bool water; public Tile (int posX, int posY, bool walkable, bool wall, bool forest, bool huntable, bool water) { this.setX (posX); this.setY (posY); this.setWalkable (walkable); this.setWall(wall); this.setForest (forest); this.setHuntable (huntable); this.setWater (water); } public void setX (int x) { this.x = x; } public int getX () { return x; } public int getXPosition () { return x; } public void setY (int y) { this.y = y; } public int getY () { return y; } public int getYPosition () { return y; } public void setEntity (Entity entity) { this.entity = entity; } public Entity getEntity () { return entity; } public void setWalkable (bool walkable) { this.walkable = walkable; } public bool isWalkable () { return walkable; } public void setWall(bool wall) { this.wall = wall; } public bool isWall() { return wall; } public void setForest (bool forest) { this.forest = forest; } public bool isForest () { return forest; } public void setHuntable (bool huntable) { this.huntable = huntable; } public bool isHuntable () { return huntable; } public void setWater (bool water) { this.water = water; } public bool isWater () { return water; } } }