using System; using System.Threading; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace WorldOfPeacecraft { public class SplashScreen : Form { private string ImagesFolder = "textures/"; private Image Logo; //private Music m = new Music(); private Gui gui; private IBackend backend; public delegate void GuiHasLoadedEventHandler (SplashScreen screen, Gui gui); public event GuiHasLoadedEventHandler GuiHasLoaded; public SplashScreen (Gui gui, IBackend backend) { this.gui = gui; gui.MainForm = this; this.backend = backend; Thread t = new Thread (ThreadEntry); t.Start (); this.SetClientSizeCore (450, 150); Logo = Image.FromFile (ImagesFolder + "splashscreen.png"); //m.Playmusic ("splashscreen"); } protected override void OnPaint (PaintEventArgs e) { Graphics g = e.Graphics; g.InterpolationMode = InterpolationMode.Low; g.DrawImage (Logo, 0, 0, 450, 150); } private void ThreadEntry(){ gui.LoadResources (); backend.Connect (); Thread.Sleep (1000); if (GuiHasLoaded != null) GuiHasLoaded (this,gui); } } }