using System; using System.IO; using System.Net.Sockets; using System.Text; using System.Threading; namespace WorldOfPeacecraft { public class Sender { private TcpClient Client; private Buffer Buffer; private Thread SenderThread; public Sender (TcpClient client, Buffer buffer) { this.Client = client; this.Buffer = buffer; this.SenderThread = new Thread(new ThreadStart(this.threadStart)); this.SenderThread.IsBackground = true; } public void Send (String message) { StreamWriter writer = new StreamWriter (Client.GetStream ()); writer.WriteLine (message); writer.Flush (); } private void threadStart () { while (true) { Send (Buffer.NextLine()); } } public void Start() { SenderThread.Start(); } public void Stop() { SenderThread.Abort(); SenderThread.Join(); } } }