using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Frontend { /// /// Interface that should be implemented by the class that represents your backend. /// public interface IBackend { /// /// Method to get an arbitrary collection of dragons /// /// a list of dragons that are currently on the map List getDragons(); /// /// Method to get an arbitrary collection of players /// /// list of players that are currently on the map List getPlayers(); /// /// Method to get a 2d-grid-representation of the map. The map doesn't actually has to be a 2d-array, but you should /// somehow be able to convert it into one. /// /// a 2d-array of ITiles, representing the map ITile[][] getMap(); /// /// Sends a command to the server (such as ask:mv:dwn) /// /// the command to send void sendCommand(string command); /// /// Sends a chatmessage to broadcast. This is basically any text, wrapped in the chat-command. /// So this method will ultimately call sendCommand() after forming a chat-command from the text. /// /// the text to send as chatmessage void sendChat(string message); } }