using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WorldOfPeacecraft { class Skirmish { Random random = new Random(); public Skirmish() { } public Decision getFirstMove() { return getNextMove(); } public Decision getNextMove() { int randomNumber = random.Next(0, 2); Decision bla; switch (randomNumber) { case 0: bla = Decision.SWORD; break; case 1: bla = Decision.MAGIC; break; case 2: default: bla = Decision.ALCHEMY; break; } return bla; } } }