90 lines
1.6 KiB
C#
90 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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public class Player
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{
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public int id;
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public int posX;
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public int posY;
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public int points;
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public string type;
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public bool busy;
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public Player(int id, int posX, int posY, int points, string type, bool busy)
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{
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this.setId(id);
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this.setPosX(posX);
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this.setPosY(posY);
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this.setPoints(points);
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this.setType(type);
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this.setBusy(busy);
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}
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public void setId(int id)
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{
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this.id = id;
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}
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public int getId()
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{
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return id;
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}
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public void setPosX(int x)
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{
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this.posX = x;
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}
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public int getPosX()
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{
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return posX;
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}
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public void setPosY(int y)
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{
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this.posY = y;
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}
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public int getPosY()
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{
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return posY;
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}
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public void setPoints(int points)
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{
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this.points = points;
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}
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public int getPoints()
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{
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return points;
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}
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public void setType(string type)
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{
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this.type = type;
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}
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public string getType()
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{
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return type;
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}
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public void setBusy(bool busy)
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{
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this.busy = busy;
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}
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public bool getBusy()
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{
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return busy;
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}
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}
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