Oh, my gosh! I never realized how horrible it is not to be able to talk. I mean, I love talking so much, and when I couldn't talk anymore, my tongue was all 'ehhhh'! It was the worst! Don't you agree, Fluttershy?
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@@ -4,52 +4,52 @@
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* Date : 12.05.2015
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* Description: This program encrypts a string using ROT3
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*-----------------------------------------------------------
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ORG $3000
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START: ; This is where the program starts - obviously
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ORG $3000 ; Start at address 3000
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START: ; This is where the program starts - obviously
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* Put program code here
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; Load string address
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move.l #input, A0
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move.l #output, A1
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move.l #input, A0 ; Store the address of the varialbe input into address register A0
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move.l #output, A1 ; Store the address of the varialbe output into address register A1
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LOOP:
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; Load char to register
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move.b (A0), D0
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move.b (A0), D0 ; Store the value at the address stored in address register A0 into data register D0
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; If end of string is reached end loop
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cmp.b #0, D0
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beq LOOP_END
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cmp.b #0, D0 ; Compare the constant 0 and the value in the register D0
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beq LOOP_END ; Jump to label LOOP_END if the value in the register D0 == the constant 0
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; Apply the encryption key
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add.b #key, D0
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add.b #key, D0 ; Add the constant key and the value in the register D0 and store the result into data register D0
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; Make the char lower case
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move.b D0, D1
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or.b #casebit, D1
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move.b D0, D1 ; Store the value in the register D0 into data register D1
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or.b #casebit, D1 ; Bitwise or the constant casebit and the value in the register D1 and store the result into data register D1
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; Check if char is greater than 'z'
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cmp.b #z, D1
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ble WRITE_CHAR
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cmp.b #z, D1 ; Compare the constant z and the value in the register D1
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ble WRITE_CHAR ; Jump to label WRITE_CHAR if the value in the register D1 <= the constant z
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; Cycle to A after Z
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sub.b #alphabetLength, D0
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sub.b #alphabetLength, D0 ; Subtract the constant alphabetLength from the value in the register D0 and store the result into data register D0
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WRITE_CHAR:
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; Write the encrypted char to the output string
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move.b D0, (A1)
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move.b D0, (A1) ; Store the value in the register D0 into the memory at the address stored in address register A1
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; Move pointers to next char
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add.l #1, A0
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add.l #1, A1
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bra LOOP
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add.l #1, A0 ; Increase the address in the register A0 by 1
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add.l #1, A1 ; Increase the address in the register A1 by 1
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bra LOOP ; Jump to label LOOP
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LOOP_END:
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; Add '\0' at output string end
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move.b #0, (A1)
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move.b #0, (A1) ; Store the constant 0 into the memory at the address stored in address register A1
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SIMHALT ; halt simulator
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SIMHALT ; halt simulator
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* Put variables and constants here
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@@ -63,7 +63,7 @@ casebit EQU $20
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alphabetLength EQU 26
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END START ; last line of source
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END START ; last line of source
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@@ -72,3 +72,4 @@ alphabetLength EQU 26
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*~Font size~10~
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*~Tab type~1~
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*~Tab size~4~
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