Bring back the "tint secret doors" feature (resolves #7)
This partially reverts commit 42529d3df6.
This commit is contained in:
10
README.md
10
README.md
@@ -10,12 +10,6 @@ Makes doors smarter. Allows doors to synchronize across multiple scenes and send
|
||||
|
||||
Door Control icons will be rendered the same size in every scene, regardless of the configured grid size. The size of the icons is configurable.
|
||||
|
||||
### Tint Secret Doors
|
||||

|
||||
|
||||
Which where the secret doors again? This tints all secret doors grey in the GM view, allowing to easily differentiate between normal and secret doors.
|
||||
|
||||
|
||||
### Toggle Secret Doors
|
||||

|
||||
|
||||
@@ -29,6 +23,10 @@ Keep everyone informed who tried to open which door. Whenever a player tries to
|
||||
|
||||
If the GM tries to open a locked door the sound will only played for him and no chat message will be sent.
|
||||
|
||||
### Tint Secret Doors
|
||||
This tints secret doors in a gay shade to make them easier to discern from regular doors when being zoomed further out.
|
||||
|
||||
|
||||
### Synchronized Doors
|
||||

|
||||
|
||||
|
||||
Reference in New Issue
Block a user