Reformat with prettier

This commit is contained in:
2022-10-15 21:47:59 +02:00
parent 04d85d818b
commit 2ea4eb04cb
10 changed files with 283 additions and 225 deletions

View File

@@ -1,21 +1,24 @@
import {toggleSecretDoor} from "../keybindings.js";
import {settingsKey} from "../settings.js"
import {settingsKey} from "../settings.js";
import {updateSynchronizedDoors} from "./synchronized_doors.js";
// Toggles between normal and secret doors
export function onDoorLeftClick() {
// We don't trust the event to be filled with the expected data for compatibilty with arms reach (which passes a broken event)
if (toggleSecretDoor && game.user.isGM) {
const types = CONST.WALL_DOOR_TYPES
const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR
const updateData = {door: newtype}
const synchronizationGroup = this.wall.data.flags.smartdoors?.synchronizationGroup
if (game.settings.get(settingsKey, "synchronizedDoors") && synchronizationGroup && this.wall.data.flags.smartdoors?.synchronizeSecretStatus)
updateSynchronizedDoors(updateData, synchronizationGroup)
else
this.wall.document.update(updateData)
const types = CONST.WALL_DOOR_TYPES;
const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR;
const updateData = {door: newtype};
const synchronizationGroup = this.wall.data.flags.smartdoors?.synchronizationGroup;
if (
game.settings.get(settingsKey, "synchronizedDoors") &&
synchronizationGroup &&
this.wall.data.flags.smartdoors?.synchronizeSecretStatus
)
updateSynchronizedDoors(updateData, synchronizationGroup);
else this.wall.document.update(updateData);
return true
return true;
}
return false
return false;
}