Don't tint a secret door when opening it if setting is disabled
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2
main.js
2
main.js
@@ -50,6 +50,8 @@ Hooks.on("canvasReady", () => {
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// If door type has been changed, tint the door accordingly
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Hooks.on("updateWall", (scene, wall, update) => {
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if (!game.settings.get(settingsKey, "highlightSecretDoors"))
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return
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const types = CONST.WALL_DOOR_TYPES
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if (wall.door === types.NONE)
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return
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