Update code for Foundry 9

This commit is contained in:
2022-01-05 11:49:14 +01:00
parent cf3cbb892c
commit 3dbaf84db3
7 changed files with 30 additions and 17 deletions

View File

@@ -1,10 +1,11 @@
import {toggleSecretDoor} from "../keybindings.js";
import {settingsKey} from "../settings.js"
import {updateSynchronizedDoors} from "./synchronized_doors.js";
// Toggles between normal and secret doors
export function onDoorLeftClick(event) {
export function onDoorLeftClick() {
// We don't trust the event to be filled with the expected data for compatibilty with arms reach (which passes a broken event)
if (game.settings.get(settingsKey, "toggleSecretDoors") && event.data?.originalEvent?.ctrlKey && game.user.isGM) {
if (toggleSecretDoor && game.user.isGM) {
const types = CONST.WALL_DOOR_TYPES
const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR
const updateData = {door: newtype}

15
src/keybindings.js Normal file
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@@ -0,0 +1,15 @@
import {settingsKey} from "./settings.js";
export let toggleSecretDoor = false;
export function registerKeybindings() {
game.keybindings.register(settingsKey, "toggleSecretDoor", {
name: "smart-doors.keybindings.toggleSecretDoor.name",
hint: "smart-doors.keybindings.toggleSecretDoor.hint",
onDown: () => toggleSecretDoor = true,
onUp: () => toggleSecretDoor = false,
restricted: true,
editable: [{key: "AltLeft"}],
precedence: -1,
});
}

View File

@@ -8,10 +8,13 @@ import * as SynchronizedDoors from "./features/synchronized_doors.js"
import * as ToggleSecretDoor from "./features/toggle_secret_door.js"
import {performMigrations} from "./migration.js"
import {registerKeybindings} from "./keybindings.js"
import {registerSettings, settingsKey} from "./settings.js"
Hooks.once("init", () => {
registerSettings()
registerKeybindings()
hookDoorEvents()
hookWallConfigUpdate()
hookDoorControlDraw()

View File

@@ -30,14 +30,6 @@ export function registerSettings() {
default: false,
onChange: reloadGM,
})
game.settings.register(settingsKey, "toggleSecretDoors", {
name: "smart-doors.settings.toggleSecretDoors.name",
hint: "smart-doors.settings.toggleSecretDoors.hint",
scope: "world",
config: true,
type: Boolean,
default: true,
})
game.settings.register(settingsKey, "lockedDoorAlert", {
name: "smart-doors.settings.lockedDoorAlert.name",
hint: "smart-doors.settings.lockedDoorAlert.hint",