Remove features that are obsolete in 0.8
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@@ -1,24 +0,0 @@
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import {settingsKey} from "../settings.js"
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import {OutlineFilter} from "../../lib/outline_filter/outline_filter.js"
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export function onDoorControlPostDraw() {
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if (!game.settings.get(settingsKey, "doorControlOutline"))
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return
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const types = CONST.WALL_DOOR_TYPES
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if (this.wall.data.door === types.NONE)
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return
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// Remove all OutlineFilters from current filters
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let pixiFilters = this.icon.filters || []
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pixiFilters = pixiFilters.filter(pixiFilter => !(pixiFilter instanceof OutlineFilter))
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let outlineFilter;
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if (this.wall.data.door === types.SECRET && game.settings.get(settingsKey, "highlightSecretDoors"))
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outlineFilter = new OutlineFilter(1, 0xFFFFFF)
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else
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outlineFilter = new OutlineFilter(1, 0x000000)
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pixiFilters.push(outlineFilter)
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this.icon.filters = pixiFilters
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}
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@@ -1,34 +0,0 @@
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import {settingsKey} from "../settings.js"
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const SECRET_DOOR_TINT = 0x000000
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// Tint all secret doors dark grey
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export function onCanvasReady(currentCanvas) {
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if (game.settings.get(settingsKey, "highlightSecretDoors")) {
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const types = CONST.WALL_DOOR_TYPES
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const secretDoors = canvas.controls.doors.children.filter(control => control.wall.data.door == types.SECRET)
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secretDoors.forEach(control => control.icon.tint = SECRET_DOOR_TINT)
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}
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}
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// If door type has been changed, tint the door accordingly
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export function onUpdateWall(scene, wall, update) {
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if (!game.settings.get(settingsKey, "highlightSecretDoors"))
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return
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const types = CONST.WALL_DOOR_TYPES
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if (wall.door === types.NONE)
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return
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// Find the door control corresponding to the changed door
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const changedDoor = canvas.controls.doors.children.find(control => control.wall.data._id === wall._id);
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// If the changed door doesn't have a control it's not on this scene - ignore it
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if (!changedDoor)
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return
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// The wall object we got passed might be from another scene so we replace it with the door from the current scene
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wall = changedDoor.wall.data
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if (wall.door === types.DOOR)
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changedDoor.icon.tint = 0xFFFFFF
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else if (wall.door === types.SECRET)
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changedDoor.icon.tint = SECRET_DOOR_TINT
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else
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console.warn("Smart Doors | Encountered unknown door type " + wall.door + " while highlighting secret doors.")
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}
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