Make compatbile with the Arms Reach module
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@@ -2,7 +2,8 @@ import {settingsKey} from "../settings.js"
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// Toggles between normal and secret doors
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export function onDoorLeftClick(event) {
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if (game.settings.get(settingsKey, "toggleSecretDoors") && event.data.originalEvent.ctrlKey && game.user.isGM) {
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// We don't trust the event to be filled with the expected data for compatibilty with arms reach (which passes a broken event)
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if (game.settings.get(settingsKey, "toggleSecretDoors") && event.data?.originalEvent?.ctrlKey && game.user.isGM) {
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const types = CONST.WALL_DOOR_TYPES
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const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR
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this.wall.update({door: newtype})
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11
src/main.js
11
src/main.js
@@ -20,17 +20,6 @@ Hooks.once("init", () => {
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Hooks.once("ready", () => {
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performMigrations()
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// Check if arms-reach module is active and conflicting features are enabled
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if (game.user.isGM && game.modules.get("arms-reach")?.active) {
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// Our toggle-secret-door and arms-reach's hotkeyDoorInteraction conflict. Check if both are enabled.
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if (game.settings.get(settingsKey, "toggleSecretDoors") && game.settings.get("arms-reach", "hotkeyDoorInteraction")) {
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// Inform the user that they have incompatible features enabled
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const incopatibilityMessage = game.i18n.localize("smart-doors.ui.messages.armsReachIncompatiblilty")
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console.warn("Smart Doors | " + incopatibilityMessage)
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ui.notifications.warn(incopatibilityMessage, {permanent: true})
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}
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}
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})
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Hooks.on("renderChatMessage", LockedDoorAlert.onRenderChatMessage)
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