Port the code to Foundry 0.8.5

This commit is contained in:
2021-05-04 22:48:11 +02:00
parent 42529d3df6
commit 81f455c63a
6 changed files with 23 additions and 26 deletions

View File

@@ -35,7 +35,7 @@ export async function onWallConfigUpdate(event, formData) {
const updateData = {flags: {smartdoors: {synchronizationGroup: formData.synchronizationGroup}}};
let ids = this.options.editTargets;
if (ids.length == 0) {
ids = [this.object.data._id];
ids = [this.object.id];
}
// If a synchronization group is set, get the state of existing doors and assume their state
@@ -46,33 +46,30 @@ export async function onWallConfigUpdate(event, formData) {
// Search for other doors in the synchronization group that aren't in the list of edited doors
const doorInGroup = Util.findInAllWalls(wall => {
// We only search for doors
if (!wall.door)
if (!wall.data.door)
return false
// We only want doors in the same synchronization group
if (wall.flags.smartdoors?.synchronizationGroup !== formData.synchronizationGroup)
if (wall.data.flags.smartdoors?.synchronizationGroup !== formData.synchronizationGroup)
return false
// Doors on this scene that have their id included in `ids` are currently being changed. Ignore them.
if (wall.scene === canvas.scene && ids.includes(wall._id))
if (wall.parent.id === canvas.scene.id && ids.includes(wall.id))
return false
return true
})
if (doorInGroup) {
// ds is the door sate in foundry
updateData.ds = doorInGroup.ds;
updateData.ds = doorInGroup.data.ds;
if (synchronizeSecretStatus) {
// door is the door type in foundry
updateData.door = doorInGroup.door
updateData.door = doorInGroup.data.door;
}
}
}
// Update all the edited walls
const updateDataset = ids.reduce((dataset, id) => {
dataset.push({_id: id, ...updateData})
return dataset
}, [])
const updateResult = await canvas.scene.updateEmbeddedEntity("Wall", updateDataset);
const updateDataset = ids.map(id => {return {_id: id, ...updateData}});
const updateResult = await canvas.scene.updateEmbeddedDocuments("Wall", updateDataset);
// If door is synchronized, synchronize secret status among synchronized doors
if (formData.synchronizationGroup)
@@ -143,13 +140,10 @@ export function onDoorRightClick() {
}
// Updates all doors in the specified synchronization group with the provided data
export async function updateSynchronizedDoors(updateData, synchronizationGroup) {
export function updateSynchronizedDoors(updateData, synchronizationGroup) {
// Search for doors belonging to the synchronization group in all scenes
let scenes = Util.filterAllWalls(wall => wall.door && wall.flags.smartdoors?.synchronizationGroup === synchronizationGroup);
let scenes = Util.filterAllWalls(wall => wall.data.door && wall.data.flags.smartdoors?.synchronizationGroup === synchronizationGroup);
// Update all doors in the synchronization group
for (const scene of scenes) {
// When VFTT 0.8 is out look for a way to do this in a single call.
await scene.scene.updateEmbeddedEntity("Wall", scene.walls.map((wall) => {return {_id: wall._id, ...updateData}}))
}
return Promise.all(scenes.map(scene => scene.scene.updateEmbeddedDocuments("Wall", scene.walls.map((wall) => {return {_id: wall.id, ...updateData}}))));
}