Always check first if a feature is enabled before doing anything else to increase compatibility with other modules
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@@ -26,13 +26,13 @@ export function onRenderChatMessage(message, html, data) {
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// Creates a chat message stating that a player tried to open a locked door
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export function onDoorLeftClick() {
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const state = this.wall.data.ds
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const states = CONST.WALL_DOOR_STATES
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// Check if this feature is enabled
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if (!game.settings.get(settingsKey, "lockedDoorAlert"))
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return false
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const state = this.wall.data.ds
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const states = CONST.WALL_DOOR_STATES
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// Only create messages when the door is locked.
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if (state != states.LOCKED)
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return false
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