Locked Door Alert: Use the players character (if available) as speaker
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## v1.0.1 (in development)
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## v1.0.1 (in development)
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- When adding a door to a synchronization group adjust it's state to bring it in sync with the other doors
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- When adding a door to a synchronization group adjust it's state to bring it in sync with the other doors
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- Use the players character as speaker for the Locked Door Alert
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4
main.js
4
main.js
@@ -179,7 +179,9 @@ function lockedDoorAlertLeftClick() {
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// Create and send the chat message
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// Create and send the chat message
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const message = {}
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const message = {}
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message.user = game.user;
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message.user = game.user
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if (game.user.character)
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message.speaker = {actor: game.user.character}
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message.content = "Just tried to open a locked door"
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message.content = "Just tried to open a locked door"
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message.sound = CONFIG.sounds.lock
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message.sound = CONFIG.sounds.lock
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message.flags = {smartdoors: {sourceId: this.wall.data._id}}
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message.flags = {smartdoors: {sourceId: this.wall.data._id}}
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