Fix a race condition that may cause doors to not synchronize across scenes

This commit is contained in:
2021-02-11 23:03:18 +01:00
parent 69b6542a18
commit aafa18a2c2
2 changed files with 9 additions and 4 deletions

View File

@@ -121,12 +121,13 @@ export function onDoorRightClick() {
}
// Updates all doors in the specified synchronization group with the provided data
function updateSynchronizedDoors(updateData, synchronizationGroup) {
async function updateSynchronizedDoors(updateData, synchronizationGroup) {
// Search for doors belonging to the synchronization group in all scenes
let scenes = Util.filterAllWalls(wall => wall.door && wall.flags.smartdoors?.synchronizationGroup === synchronizationGroup);
// Update all doors in the synchronization group
scenes.forEach((scene) => {
scene.scene.updateEmbeddedEntity("Wall", scene.walls.map((wall) => {return {_id: wall._id, ...updateData}}))
})
for (const scene of scenes) {
// When VFTT 0.8 is out look for a way to do this in a single call.
await scene.scene.updateEmbeddedEntity("Wall", scene.walls.map((wall) => {return {_id: wall._id, ...updateData}}))
}
}