Make the size of Door Control icons consistent

This commit is contained in:
2020-12-08 12:20:28 +01:00
parent 2f12e06e3b
commit c20b9cdbeb
4 changed files with 63 additions and 1 deletions

View File

@@ -3,6 +3,11 @@ Makes doors smarter. Allows doors to synchronize across multiple scenes and send
## Feature overview
### Consistent Door Control Size
![Consistent Door Control Size demonstration](https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/e5b5c336d64f2b379914648f57aa07b6a69aadf1/media/door_control_size.webp)
Door Control icons will be rendered the same size in every scene, regardless of the configured grid size. The size of the icons is configurable.
### Tint Secret Doors
![Tint Secret Doors demonstration](https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/dc5d328cd9bc4a0e2aacc5c86ab59e15739cc6d1/media/tint_secret_doors.webp)
@@ -34,7 +39,7 @@ To set up door synchronization, assign all doors that should be synchronized to
Once a Synchronization Group is set up for multiple doors, simply open/close/lock/unlock one of the doors to achieve the same effect on other doors as well.
## Planned features
## Planned Features
- Attach macros to doors that are being executed when the door is being opened/closed
- Give out keys to players, that allow them to lock/unlock associated doors
- Doors that can only be seen from one side when closed