Update for Foundry v10
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@@ -7,13 +7,13 @@ export function onDoorLeftClick() {
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// We don't trust the event to be filled with the expected data for compatibilty with arms reach (which passes a broken event)
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if (toggleSecretDoor && game.user.isGM) {
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const types = CONST.WALL_DOOR_TYPES;
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const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR;
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const newtype = this.wall.document.door === types.DOOR ? types.SECRET : types.DOOR;
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const updateData = {door: newtype};
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const synchronizationGroup = this.wall.data.flags.smartdoors?.synchronizationGroup;
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const synchronizationGroup = this.wall.document.flags.smartdoors?.synchronizationGroup;
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if (
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game.settings.get(settingsKey, "synchronizedDoors") &&
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synchronizationGroup &&
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this.wall.data.flags.smartdoors?.synchronizeSecretStatus
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this.wall.document.flags.smartdoors?.synchronizeSecretStatus
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)
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updateSynchronizedDoors(updateData, synchronizationGroup);
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else this.wall.document.update(updateData);
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