9 Commits

7 changed files with 35 additions and 12 deletions

View File

@@ -1,3 +1,19 @@
## v1.2.3
### Other
- Smart Doors is now compatible with Arms Reach
## v1.2.2
### Bugfix
- Disabled features are now less likely to interfere with other modules, increasing compatibility.
- This module can now be used together with the `Arms Reach` module if the `Toggle Secret Doors` feature is disabled in the settings.
### Other
- Warn the user about incompatibility if they use this module together with `Arms Reach` and have incompatible features enabled.
## v1.2.1
### Other
- Verified compatibility with 0.7.9
## v1.2.0 ## v1.2.0
### New features ### New features
- Draw outlines around Door Control icons to increase their visibility - Draw outlines around Door Control icons to increase their visibility

View File

@@ -22,7 +22,7 @@ Which where the secret doors again? This tints all secret doors grey in the GM v
### Toggle Secret Doors ### Toggle Secret Doors
![Toggle Secret Doors demonstration](https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/da5872042ea81e2f41875a193d161331a81a2b6d/media/secret_door_toggle.webp) ![Toggle Secret Doors demonstration](https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/da5872042ea81e2f41875a193d161331a81a2b6d/media/secret_door_toggle.webp)
Easily reveal secret doors to players. Strg+left click secrets doors to turn them into regular doors. Strg+left click can also be done on normal doors to turn them into secret doors. Using this in combination with Tint Secret Doors is recommended so you can actually see what you are doing. Easily reveal secret doors to players. Ctrl+left click secrets doors to turn them into regular doors. Ctrl+left click can also be done on normal doors to turn them into secret doors. Using this in combination with Tint Secret Doors is recommended so you can actually see what you are doing.
### Locked Door Alerts ### Locked Door Alerts
@@ -44,7 +44,7 @@ To set up door synchronization, assign all doors that should be synchronized to
Once a Synchronization Group is set up for multiple doors, simply open/close/lock/unlock one of the doors to achieve the same effect on other doors as well. Once a Synchronization Group is set up for multiple doors, simply open/close/lock/unlock one of the doors to achieve the same effect on other doors as well.
## Planned Features ## Features ideas
- Attach macros to doors that are being executed when the door is being opened/closed - Attach macros to doors that are being executed when the door is being opened/closed
- Give out keys to players, that allow them to lock/unlock associated doors - Give out keys to players, that allow them to lock/unlock associated doors
- Doors that can only be seen from one side when closed - Doors that can only be seen from one side when closed

View File

@@ -2,10 +2,16 @@
"name": "smart-doors", "name": "smart-doors",
"title": "Smart Doors", "title": "Smart Doors",
"description": "Makes doors smarter. Allows doors to synchronize across multiple scenes and sends chat messages when players try to open locked doors.", "description": "Makes doors smarter. Allows doors to synchronize across multiple scenes and sends chat messages when players try to open locked doors.",
"version": "1.2.0", "version": "1.2.3",
"minimumCoreVersion" : "0.7.7", "minimumCoreVersion" : "0.7.7",
"compatibleCoreVersion" : "0.7.8", "compatibleCoreVersion" : "0.7.9",
"author": "Manuel Vögele", "authors": [
{
"name": "Manuel Vögele",
"email": "develop@manuel-voegele.de",
"discord": "Stäbchenfisch#5107"
}
],
"esmodules": [ "esmodules": [
"src/main.js" "src/main.js"
], ],
@@ -18,7 +24,7 @@
], ],
"url": "https://github.com/manuelVo/foundryvtt-smart-doors", "url": "https://github.com/manuelVo/foundryvtt-smart-doors",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/master/module.json",
"download": "https://github.com/manuelVo/foundryvtt-smart-doors/archive/v1.2.0.zip", "download": "https://github.com/manuelVo/foundryvtt-smart-doors/archive/v1.2.3.zip",
"readme": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/CHANGELOG.md",
"bugs": "https://github.com/manuelVo/foundryvtt-smart-doors/issues" "bugs": "https://github.com/manuelVo/foundryvtt-smart-doors/issues"

View File

@@ -26,13 +26,13 @@ export function onRenderChatMessage(message, html, data) {
// Creates a chat message stating that a player tried to open a locked door // Creates a chat message stating that a player tried to open a locked door
export function onDoorLeftClick() { export function onDoorLeftClick() {
const state = this.wall.data.ds
const states = CONST.WALL_DOOR_STATES
// Check if this feature is enabled // Check if this feature is enabled
if (!game.settings.get(settingsKey, "lockedDoorAlert")) if (!game.settings.get(settingsKey, "lockedDoorAlert"))
return false return false
const state = this.wall.data.ds
const states = CONST.WALL_DOOR_STATES
// Only create messages when the door is locked. // Only create messages when the door is locked.
if (state != states.LOCKED) if (state != states.LOCKED)
return false return false

View File

@@ -3,7 +3,7 @@ import * as Util from "../util.js"
// Inject settings for synchronized doors // Inject settings for synchronized doors
export function onRederWallConfig(wallConfig, html, data) { export function onRederWallConfig(wallConfig, html, data) {
if (data.isDoor && game.settings.get(settingsKey, "synchronizedDoors")) { if (game.settings.get(settingsKey, "synchronizedDoors") && data.isDoor) {
// Inject settings // Inject settings
const synchronizedSettings = ` const synchronizedSettings = `
<p class="notes">${game.i18n.localize("smart-doors.ui.synchronizedDoors.description")}</p> <p class="notes">${game.i18n.localize("smart-doors.ui.synchronizedDoors.description")}</p>

View File

@@ -2,7 +2,8 @@ import {settingsKey} from "../settings.js"
// Toggles between normal and secret doors // Toggles between normal and secret doors
export function onDoorLeftClick(event) { export function onDoorLeftClick(event) {
if (event.data.originalEvent.ctrlKey && game.user.isGM && game.settings.get(settingsKey, "toggleSecretDoors")) { // We don't trust the event to be filled with the expected data for compatibilty with arms reach (which passes a broken event)
if (game.settings.get(settingsKey, "toggleSecretDoors") && event.data?.originalEvent?.ctrlKey && game.user.isGM) {
const types = CONST.WALL_DOOR_TYPES const types = CONST.WALL_DOOR_TYPES
const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR
this.wall.update({door: newtype}) this.wall.update({door: newtype})

View File

@@ -8,7 +8,7 @@ import * as SynchronizedDoors from "./features/synchronized_doors.js"
import * as ToggleSecretDoor from "./features/toggle_secret_door.js" import * as ToggleSecretDoor from "./features/toggle_secret_door.js"
import {performMigrations} from "./migration.js" import {performMigrations} from "./migration.js"
import {registerSettings} from "./settings.js" import {registerSettings, settingsKey} from "./settings.js"
Hooks.once("init", () => { Hooks.once("init", () => {
registerSettings() registerSettings()